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Version: 0.6.0

Using the Registration System in Untold Engine

The Registration System in the Untold Engine is an integral part of its Entity-Component-System (ECS) architecture. It provides core functionalities to manage entities and components, such as:

  • Creating and destroying entities.
  • Registering components to entities.
  • Setting up helper functions for other systems by configuring necessary components.

How to Use the Registration System

Step 1: Create an Entity

Entities represent objects in the scene. Use the createEntity() function to create a new entity.

let entity = createEntity()

Step 2: Register Components

Components define the behavior or attributes of an entity. Use registerComponent to add a component to an entity.

registerComponent(entityId: entity, componentType: RenderComponent.self)

Example:

When you load a mesh for rendering, the system automatically registers the required components:

setEntityMesh(entityId: entity, filename: "model", withExtension: "usdz")

This function:

  • Loads the mesh from the specified .usdc file.
  • Associates the mesh with the entity.
  • Registers default components like RenderComponent and TransformComponent.

Step 3: Destroy an Entity

To remove an entity and its components from the scene, use destroyEntity.

destroyEntity(entityId: entity)

This ensures the entity is properly removed from all systems.