Untold Engine  Beta v0.0.16
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U4DEngine::U4DCollisionAlgorithm Member List

This is the complete list of members for U4DEngine::U4DCollisionAlgorithm, including all inherited members.

calculateSupportPointInDirection(U4DBoundingVolume *uBoundingVolume1, U4DBoundingVolume *uBoundingVolume2, U4DVector3n &uDirection)U4DEngine::U4DCollisionDetection
collision(U4DDynamicAction *uAction1, U4DDynamicAction *uAction2, float dt)U4DEngine::U4DCollisionAlgorithminlinevirtual
determineBarycentricCoordinatesInSimplex(U4DPoint3n &uClosestPointToOrigin, std::vector< SIMPLEXDATA > uQ)U4DEngine::U4DCollisionDetection
determineClosestPointOnSimplexToPoint(U4DPoint3n &uPoint, std::vector< SIMPLEXDATA > uQ)U4DEngine::U4DCollisionDetection
determineCollisionManifold(U4DDynamicAction *uAction1, U4DDynamicAction *uAction2, std::vector< SIMPLEXDATA > uQ)U4DEngine::U4DCollisionDetectioninlinevirtual
getClosestCollisionPoint()U4DEngine::U4DCollisionAlgorithminlinevirtual
getClosestPointToOrigin()U4DEngine::U4DCollisionAlgorithminlinevirtual
getContactCollisionNormal()U4DEngine::U4DCollisionAlgorithminlinevirtual
getCurrentSimpleStruct()U4DEngine::U4DCollisionAlgorithminlinevirtual
U4DCollisionAlgorithm()U4DEngine::U4DCollisionAlgorithminline
U4DCollisionDetection()U4DEngine::U4DCollisionDetection
~U4DCollisionAlgorithm()U4DEngine::U4DCollisionAlgorithminlinevirtual
~U4DCollisionDetection()U4DEngine::U4DCollisionDetectioninlinevirtual