Untold Engine
Beta v0.0.16
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This is the complete list of members for U4DEngine::U4DControllerInterface, including all inherited members.
changeState(INPUTELEMENTTYPE uInputElementType, INPUTELEMENTACTION uInputAction, U4DVector2n &uPosition)=0 (defined in U4DEngine::U4DControllerInterface) | U4DEngine::U4DControllerInterface | pure virtual |
getGameLogic()=0 | U4DEngine::U4DControllerInterface | pure virtual |
getGameWorld()=0 | U4DEngine::U4DControllerInterface | pure virtual |
getUserInputData(unichar uCharacter, INPUTELEMENTACTION uInputAction)=0 (defined in U4DEngine::U4DControllerInterface) | U4DEngine::U4DControllerInterface | pure virtual |
getUserInputData(INPUTELEMENTTYPE uInputElement, INPUTELEMENTACTION uInputAction, U4DVector2n &uPosition)=0 (defined in U4DEngine::U4DControllerInterface) | U4DEngine::U4DControllerInterface | pure virtual |
getUserInputData(INPUTELEMENTTYPE uInputElement, INPUTELEMENTACTION uInputAction)=0 (defined in U4DEngine::U4DControllerInterface) | U4DEngine::U4DControllerInterface | pure virtual |
getUserInputData(GCExtendedGamepad *gamepad, GCControllerElement *element)=0 (defined in U4DEngine::U4DControllerInterface) | U4DEngine::U4DControllerInterface | pure virtual |
init()=0 | U4DEngine::U4DControllerInterface | pure virtual |
sendUserInputUpdate(void *uData)=0 | U4DEngine::U4DControllerInterface | pure virtual |
setGameLogic(U4DGameLogicInterface *uGameLogic)=0 | U4DEngine::U4DControllerInterface | pure virtual |
setGameWorld(U4DWorld *uGameWorld)=0 | U4DEngine::U4DControllerInterface | pure virtual |
setReceivedAction(bool uValue)=0 | U4DEngine::U4DControllerInterface | pure virtual |
update(double dt)=0 (defined in U4DEngine::U4DControllerInterface) | U4DEngine::U4DControllerInterface | pure virtual |
~U4DControllerInterface() | U4DEngine::U4DControllerInterface | inlinevirtual |