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Untold Engine
Beta v0.0.16
docs
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This is the complete list of members for U4DEngine::U4DControllerInterface, including all inherited members.
| changeState(INPUTELEMENTTYPE uInputElementType, INPUTELEMENTACTION uInputAction, U4DVector2n &uPosition)=0 (defined in U4DEngine::U4DControllerInterface) | U4DEngine::U4DControllerInterface | pure virtual |
| getGameLogic()=0 | U4DEngine::U4DControllerInterface | pure virtual |
| getGameWorld()=0 | U4DEngine::U4DControllerInterface | pure virtual |
| getUserInputData(unichar uCharacter, INPUTELEMENTACTION uInputAction)=0 (defined in U4DEngine::U4DControllerInterface) | U4DEngine::U4DControllerInterface | pure virtual |
| getUserInputData(INPUTELEMENTTYPE uInputElement, INPUTELEMENTACTION uInputAction, U4DVector2n &uPosition)=0 (defined in U4DEngine::U4DControllerInterface) | U4DEngine::U4DControllerInterface | pure virtual |
| getUserInputData(INPUTELEMENTTYPE uInputElement, INPUTELEMENTACTION uInputAction)=0 (defined in U4DEngine::U4DControllerInterface) | U4DEngine::U4DControllerInterface | pure virtual |
| getUserInputData(GCExtendedGamepad *gamepad, GCControllerElement *element)=0 (defined in U4DEngine::U4DControllerInterface) | U4DEngine::U4DControllerInterface | pure virtual |
| init()=0 | U4DEngine::U4DControllerInterface | pure virtual |
| sendUserInputUpdate(void *uData)=0 | U4DEngine::U4DControllerInterface | pure virtual |
| setGameLogic(U4DGameLogicInterface *uGameLogic)=0 | U4DEngine::U4DControllerInterface | pure virtual |
| setGameWorld(U4DWorld *uGameWorld)=0 | U4DEngine::U4DControllerInterface | pure virtual |
| setReceivedAction(bool uValue)=0 | U4DEngine::U4DControllerInterface | pure virtual |
| update(double dt)=0 (defined in U4DEngine::U4DControllerInterface) | U4DEngine::U4DControllerInterface | pure virtual |
| ~U4DControllerInterface() | U4DEngine::U4DControllerInterface | inlinevirtual |