Untold Engine  Beta v0.0.16
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U4DEngine::U4DControllerInterface Member List

This is the complete list of members for U4DEngine::U4DControllerInterface, including all inherited members.

changeState(INPUTELEMENTTYPE uInputElementType, INPUTELEMENTACTION uInputAction, U4DVector2n &uPosition)=0 (defined in U4DEngine::U4DControllerInterface)U4DEngine::U4DControllerInterfacepure virtual
getGameLogic()=0U4DEngine::U4DControllerInterfacepure virtual
getGameWorld()=0U4DEngine::U4DControllerInterfacepure virtual
getUserInputData(unichar uCharacter, INPUTELEMENTACTION uInputAction)=0 (defined in U4DEngine::U4DControllerInterface)U4DEngine::U4DControllerInterfacepure virtual
getUserInputData(INPUTELEMENTTYPE uInputElement, INPUTELEMENTACTION uInputAction, U4DVector2n &uPosition)=0 (defined in U4DEngine::U4DControllerInterface)U4DEngine::U4DControllerInterfacepure virtual
getUserInputData(INPUTELEMENTTYPE uInputElement, INPUTELEMENTACTION uInputAction)=0 (defined in U4DEngine::U4DControllerInterface)U4DEngine::U4DControllerInterfacepure virtual
getUserInputData(GCExtendedGamepad *gamepad, GCControllerElement *element)=0 (defined in U4DEngine::U4DControllerInterface)U4DEngine::U4DControllerInterfacepure virtual
init()=0U4DEngine::U4DControllerInterfacepure virtual
sendUserInputUpdate(void *uData)=0U4DEngine::U4DControllerInterfacepure virtual
setGameLogic(U4DGameLogicInterface *uGameLogic)=0U4DEngine::U4DControllerInterfacepure virtual
setGameWorld(U4DWorld *uGameWorld)=0U4DEngine::U4DControllerInterfacepure virtual
setReceivedAction(bool uValue)=0U4DEngine::U4DControllerInterfacepure virtual
update(double dt)=0 (defined in U4DEngine::U4DControllerInterface)U4DEngine::U4DControllerInterfacepure virtual
~U4DControllerInterface()U4DEngine::U4DControllerInterfaceinlinevirtual