Untold Engine  Beta v0.0.16
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U4DEngine::U4DDirector Member List

This is the complete list of members for U4DEngine::U4DDirector, including all inherited members.

computeOrthographicShadowSpace(float left, float right, float bottom, float top, float near, float far)U4DEngine::U4DDirector
computeOrthographicSpace(float left, float right, float bottom, float top, float near, float far)U4DEngine::U4DDirector
computePerspectiveSpace(float fov, float aspect, float near, float far)U4DEngine::U4DDirector
determineVisibility()U4DEngine::U4DDirector
getAspect()U4DEngine::U4DDirector
getDeviceOSType()U4DEngine::U4DDirector
getDisplayHeight()U4DEngine::U4DDirector
getDisplayWidth()U4DEngine::U4DDirector
getFPS() (defined in U4DEngine::U4DDirector)U4DEngine::U4DDirector
getGamePadControllerPresent()U4DEngine::U4DDirector
getModelsWithinFrustum()U4DEngine::U4DDirector
getMTLDevice()U4DEngine::U4DDirector
getMTLView()U4DEngine::U4DDirector
getOrthographicShadowSpace()U4DEngine::U4DDirector
getOrthographicSpace()U4DEngine::U4DDirector
getPerspectiveSpace()U4DEngine::U4DDirector
getPolycount()U4DEngine::U4DDirector
getScreenScaleFactor()U4DEngine::U4DDirector
getShadowBiasDepth()U4DEngine::U4DDirector
instanceU4DEngine::U4DDirectorstatic
operator=(const U4DDirector &value)U4DEngine::U4DDirectorprotected
setAspect(float uAspect)U4DEngine::U4DDirector
setDeviceOSType(DEVICEOSTYPE &uDeviceOSType)U4DEngine::U4DDirector
setDisplayWidthHeight(float uWidth, float uHeight)U4DEngine::U4DDirector
setFPS(float uFPS)U4DEngine::U4DDirector
setGamePadControllerPresent(bool uValue)U4DEngine::U4DDirector
setModelsWithinFrustum(bool uValue)U4DEngine::U4DDirector
setMTLDevice(id< MTLDevice > uMTLDevice)U4DEngine::U4DDirector
setMTLView(MTKView *uMTLView)U4DEngine::U4DDirector
setOrthographicShadowSpace(U4DMatrix4n &uSpace)U4DEngine::U4DDirector
setOrthographicSpace(U4DMatrix4n &uSpace)U4DEngine::U4DDirector
setPerspectiveSpace(U4DMatrix4n &uSpace)U4DEngine::U4DDirector
setPolycount(int uValue)U4DEngine::U4DDirector
setScreenScaleFactor(float uScreenScaleFactor)U4DEngine::U4DDirector
setShadowBiasDepth(float uValue)U4DEngine::U4DDirector
sharedInstance()U4DEngine::U4DDirectorstatic
U4DDirector()U4DEngine::U4DDirectorprotected
U4DDirector(const U4DDirector &value)U4DEngine::U4DDirectorprotected
~U4DDirector()U4DEngine::U4DDirectorprotected