Untold Engine  Beta v0.0.16
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U4DEngine::U4DDynamicAction Member List

This is the complete list of members for U4DEngine::U4DDynamicAction, including all inherited members.

accelerationU4DEngine::U4DDynamicActionprotected
addCollisionContactPoint(U4DVector3n &uContactPoint)U4DEngine::U4DStaticAction
addForce(U4DVector3n &uForce)U4DEngine::U4DDynamicAction
addMoment(U4DVector3n &uMoment)U4DEngine::U4DDynamicAction
addToBroadPhaseCollisionList(U4DStaticAction *uModel)U4DEngine::U4DStaticAction
addToCollisionList(U4DStaticAction *uModel)U4DEngine::U4DStaticAction
angularVelocityU4DEngine::U4DDynamicActionprotected
axisOfRotationU4DEngine::U4DDynamicActionprotected
cleanUp()U4DEngine::U4DDynamicAction
clearBroadPhaseCollisionList()U4DEngine::U4DStaticAction
clearCollisionContactPoints()U4DEngine::U4DStaticAction
clearCollisionInformation()U4DEngine::U4DStaticAction
clearCollisionList()U4DEngine::U4DStaticAction
clearConvexHullVertices()U4DEngine::U4DStaticAction
clearForce()U4DEngine::U4DDynamicAction
clearMoment()U4DEngine::U4DDynamicAction
computeInertiaTensor()U4DEngine::U4DStaticAction
computeModelKineticEnergy(float dt)U4DEngine::U4DDynamicAction
dragCoefficientU4DEngine::U4DDynamicActionprotected
enableCollisionBehavior()U4DEngine::U4DStaticAction
enableKineticsBehavior()U4DEngine::U4DDynamicAction
equilibriumU4DEngine::U4DDynamicActionprotected
forceU4DEngine::U4DDynamicActionprotected
getAngularVelocity()U4DEngine::U4DDynamicAction
getAwake()U4DEngine::U4DDynamicAction
getAxisOfRotation()U4DEngine::U4DDynamicAction
getBroadPhaseBoundingVolume()U4DEngine::U4DStaticAction
getBroadPhaseBoundingVolumeVisibility()U4DEngine::U4DStaticAction
getBroadPhaseCollisionList()U4DEngine::U4DStaticAction
getCenterOfMass()U4DEngine::U4DStaticAction
getCoefficientOfRestitution()U4DEngine::U4DStaticAction
getCollidingTag()U4DEngine::U4DStaticAction
getCollisionContactPoints()U4DEngine::U4DStaticAction
getCollisionFilterCategory()U4DEngine::U4DStaticAction
getCollisionFilterGroupIndex()U4DEngine::U4DStaticAction
getCollisionFilterMask()U4DEngine::U4DStaticAction
getCollisionList()U4DEngine::U4DStaticAction
getCollisionNormalFaceDirection()U4DEngine::U4DStaticAction
getCollisionPenetrationDepth()U4DEngine::U4DStaticAction
getConvexHullVertices()U4DEngine::U4DStaticAction
getConvexHullVerticesCount()U4DEngine::U4DStaticAction
getDragCoefficient()U4DEngine::U4DDynamicAction
getEquilibrium()U4DEngine::U4DDynamicAction
getForce()U4DEngine::U4DDynamicAction
getGravity()U4DEngine::U4DDynamicAction
getInertiaTensorType()U4DEngine::U4DStaticAction
getInverseMomentOfInertiaTensor()U4DEngine::U4DStaticAction
getIsCollisionSensor()U4DEngine::U4DStaticAction
getIsPlatform()U4DEngine::U4DStaticAction
getMass() constU4DEngine::U4DStaticAction
getModelHasCollided()U4DEngine::U4DStaticAction
getModelHasCollidedBroadPhase()U4DEngine::U4DStaticAction
getModelKineticEnergy()U4DEngine::U4DDynamicAction
getMoment()U4DEngine::U4DDynamicAction
getMomentOfInertiaTensor()U4DEngine::U4DStaticAction
getNarrowPhaseBoundingVolume()U4DEngine::U4DStaticAction
getNarrowPhaseBoundingVolumeVisibility()U4DEngine::U4DStaticAction
getNormalForce()U4DEngine::U4DStaticAction
getTimeOfImpact()U4DEngine::U4DDynamicAction
getVelocity()U4DEngine::U4DDynamicAction
gravityU4DEngine::U4DDynamicActionprotected
initAsPlatform(bool uValue)U4DEngine::U4DStaticAction
initCenterOfMass(U4DVector3n &uCenterOfMass)U4DEngine::U4DStaticAction
initCoefficientOfRestitution(float uValue)U4DEngine::U4DStaticAction
initInertiaTensorType(INERTIATENSORTYPE uInertiaTensorType)U4DEngine::U4DStaticAction
initMass(float uMass)U4DEngine::U4DStaticAction
isAwakeU4DEngine::U4DDynamicActionprotected
isCollisionBehaviorEnabled()U4DEngine::U4DStaticAction
isKineticsBehaviorEnabled()U4DEngine::U4DDynamicAction
kineticsEnabledU4DEngine::U4DDynamicActionprotected
loadIntoCollisionEngine(U4DEntityManager *uEntityManager)U4DEngine::U4DDynamicAction
loadIntoPhysicsEngine(U4DEntityManager *uEntityManager, float dt)U4DEngine::U4DDynamicAction
model (defined in U4DEngine::U4DStaticAction)U4DEngine::U4DStaticAction
modelKineticEnergyU4DEngine::U4DDynamicActionprotected
momentU4DEngine::U4DDynamicActionprotected
nameU4DEngine::U4DStaticActionprotected
operator=(const U4DDynamicAction &value)U4DEngine::U4DDynamicAction
U4DEngine::U4DStaticAction::operator=(const U4DStaticAction &value)U4DEngine::U4DStaticAction
pauseCollisionBehavior()U4DEngine::U4DStaticAction
pauseKineticsBehavior()U4DEngine::U4DDynamicAction
resetDragCoefficient()U4DEngine::U4DDynamicAction
resetGravity()U4DEngine::U4DDynamicAction
resetTimeOfImpact()U4DEngine::U4DDynamicAction
resumeCollisionBehavior()U4DEngine::U4DStaticAction
resumeKineticsBehavior()U4DEngine::U4DDynamicAction
setAngularVelocity(U4DVector3n &uAngularVelocity)U4DEngine::U4DDynamicAction
setAwake(bool uValue)U4DEngine::U4DDynamicAction
setAxisOfRotation(U4DVector3n &uAxisOfRotation)U4DEngine::U4DDynamicAction
setBroadPhaseBoundingVolumeVisibility(bool uValue)U4DEngine::U4DStaticAction
setCollidingTag(std::string uCollidingTag)U4DEngine::U4DStaticAction
setCollisionFilterCategory(int uFilterCategory)U4DEngine::U4DStaticAction
setCollisionFilterGroupIndex(signed int uGroupIndex)U4DEngine::U4DStaticAction
setCollisionFilterMask(int uFilterMask)U4DEngine::U4DStaticAction
setCollisionNormalFaceDirection(U4DVector3n &uNormalFaceDirection)U4DEngine::U4DStaticAction
setCollisionPenetrationDepth(float uPenetrationDepth)U4DEngine::U4DStaticAction
setDragCoefficient(U4DVector2n &uDragCoefficient)U4DEngine::U4DDynamicAction
setEquilibrium(bool uValue)U4DEngine::U4DDynamicAction
setGravity(U4DVector3n &uGravity)U4DEngine::U4DDynamicAction
setIsCollisionSensor(bool uValue)U4DEngine::U4DStaticAction
setModelHasCollided(bool uValue)U4DEngine::U4DStaticAction
setModelHasCollidedBroadPhase(bool uValue)U4DEngine::U4DStaticAction
setNarrowPhaseBoundingVolumeVisibility(bool uValue)U4DEngine::U4DStaticAction
setNormalForce(U4DVector3n &uNormalForce)U4DEngine::U4DStaticAction
setTimeOfImpact(float uTimeOfImpact)U4DEngine::U4DDynamicAction
setVelocity(U4DVector3n &uVelocity)U4DEngine::U4DDynamicAction
timeOfImpactU4DEngine::U4DDynamicActionprotected
U4DDynamicAction(U4DModel *uU4DModel)U4DEngine::U4DDynamicAction
U4DDynamicAction(const U4DDynamicAction &value)U4DEngine::U4DDynamicAction
U4DStaticAction(U4DModel *uU4DModel)U4DEngine::U4DStaticAction
U4DStaticAction(const U4DStaticAction &value)U4DEngine::U4DStaticAction
updateConvexHullVertices()U4DEngine::U4DStaticAction
velocityU4DEngine::U4DDynamicActionprotected
~U4DDynamicAction()U4DEngine::U4DDynamicAction
~U4DStaticAction()U4DEngine::U4DStaticAction