Untold Engine  Beta v0.0.16
docs
U4DEngine::U4DEPAAlgorithm Member List

This is the complete list of members for U4DEngine::U4DEPAAlgorithm, including all inherited members.

calculateSupportPointInDirection(U4DBoundingVolume *uBoundingVolume1, U4DBoundingVolume *uBoundingVolume2, U4DVector3n &uDirection)U4DEngine::U4DCollisionDetection
collision(U4DDynamicAction *uAction1, U4DDynamicAction *uAction2, float dt)U4DEngine::U4DCollisionDetectioninlinevirtual
constructSimplexStructForSegment(U4DBoundingVolume *uBoundingVolume1, U4DBoundingVolume *uBoundingVolume2, std::vector< SIMPLEXDATA > &uQ) (defined in U4DEngine::U4DEPAAlgorithm)U4DEngine::U4DEPAAlgorithm
constructSimplexStructForTriangle(U4DBoundingVolume *uBoundingVolume1, U4DBoundingVolume *uBoundingVolume2, std::vector< SIMPLEXDATA > &uQ) (defined in U4DEngine::U4DEPAAlgorithm)U4DEngine::U4DEPAAlgorithm
determineBarycentricCoordinatesInSimplex(U4DPoint3n &uClosestPointToOrigin, std::vector< SIMPLEXDATA > uQ)U4DEngine::U4DCollisionDetection
determineClosestPointOnSimplexToPoint(U4DPoint3n &uPoint, std::vector< SIMPLEXDATA > uQ)U4DEngine::U4DCollisionDetection
determineCollisionManifold(U4DDynamicModel *uModel1, U4DDynamicModel *uModel2, std::vector< SIMPLEXDATA > uQ, COLLISIONMANIFOLDONODE &uCollisionManifoldNode) (defined in U4DEngine::U4DEPAAlgorithm)U4DEngine::U4DEPAAlgorithm
U4DEngine::U4DManifoldGeneration::determineCollisionManifold(U4DDynamicAction *uAction1, U4DDynamicAction *uAction2, std::vector< SIMPLEXDATA > uQ, COLLISIONMANIFOLDONODE &uCollisionManifoldNode)U4DEngine::U4DManifoldGenerationinlinevirtual
U4DEngine::U4DCollisionDetection::determineCollisionManifold(U4DDynamicAction *uAction1, U4DDynamicAction *uAction2, std::vector< SIMPLEXDATA > uQ)U4DEngine::U4DCollisionDetectioninlinevirtual
determineContactManifold(U4DDynamicModel *uModel1, U4DDynamicModel *uModel2, std::vector< SIMPLEXDATA > uQ, COLLISIONMANIFOLDONODE &uCollisionManifoldNode) (defined in U4DEngine::U4DEPAAlgorithm)U4DEngine::U4DEPAAlgorithminline
U4DEngine::U4DManifoldGeneration::determineContactManifold(U4DDynamicAction *uAction1, U4DDynamicAction *uAction2, std::vector< SIMPLEXDATA > uQ, COLLISIONMANIFOLDONODE &uCollisionManifoldNode)U4DEngine::U4DManifoldGenerationinlinevirtual
U4DCollisionDetection()U4DEngine::U4DCollisionDetection
U4DEPAAlgorithm() (defined in U4DEngine::U4DEPAAlgorithm)U4DEngine::U4DEPAAlgorithminline
U4DManifoldGeneration()U4DEngine::U4DManifoldGenerationinline
verifySimplexStructForEPA(U4DBoundingVolume *uBoundingVolume1, U4DBoundingVolume *uBoundingVolume2, std::vector< SIMPLEXDATA > &uQ) (defined in U4DEngine::U4DEPAAlgorithm)U4DEngine::U4DEPAAlgorithm
~U4DCollisionDetection()U4DEngine::U4DCollisionDetectioninlinevirtual
~U4DEPAAlgorithm() (defined in U4DEngine::U4DEPAAlgorithm)U4DEngine::U4DEPAAlgorithminline
~U4DManifoldGeneration()U4DEngine::U4DManifoldGenerationinline