Untold Engine
Beta v0.0.16
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This is the complete list of members for U4DEngine::U4DGameLogic, including all inherited members.
getGameController() (defined in U4DEngine::U4DGameLogic) | U4DEngine::U4DGameLogic | virtual |
getGameEntityManager() (defined in U4DEngine::U4DGameLogic) | U4DEngine::U4DGameLogic | virtual |
getGameWorld() (defined in U4DEngine::U4DGameLogic) | U4DEngine::U4DGameLogic | virtual |
init() (defined in U4DEngine::U4DGameLogic) | U4DEngine::U4DGameLogic | inlinevirtual |
notify(U4DWorld *uGameWorld) (defined in U4DEngine::U4DGameLogic) | U4DEngine::U4DGameLogic | virtual |
notify(U4DControllerInterface *uGameController) (defined in U4DEngine::U4DGameLogic) | U4DEngine::U4DGameLogic | virtual |
receiveUserInputUpdate(void *uData) (defined in U4DEngine::U4DGameLogic) | U4DEngine::U4DGameLogic | inlinevirtual |
searchChild(std::string uName) (defined in U4DEngine::U4DGameLogic) | U4DEngine::U4DGameLogic | virtual |
setGameController(U4DControllerInterface *uGameController) (defined in U4DEngine::U4DGameLogic) | U4DEngine::U4DGameLogic | virtual |
setGameEntityManager(U4DEntityManager *uGameEntityManager) (defined in U4DEngine::U4DGameLogic) | U4DEngine::U4DGameLogic | virtual |
setGameWorld(U4DWorld *uGameWorld) (defined in U4DEngine::U4DGameLogic) | U4DEngine::U4DGameLogic | virtual |
U4DGameLogic() (defined in U4DEngine::U4DGameLogic) | U4DEngine::U4DGameLogic | inline |
U4DGameLogicInterface() (defined in U4DEngine::U4DGameLogicInterface) | U4DEngine::U4DGameLogicInterface | inline |
update(double dt) (defined in U4DEngine::U4DGameLogic) | U4DEngine::U4DGameLogic | inlinevirtual |
~U4DGameLogic() (defined in U4DEngine::U4DGameLogic) | U4DEngine::U4DGameLogic | inline |
~U4DGameLogicInterface() (defined in U4DEngine::U4DGameLogicInterface) | U4DEngine::U4DGameLogicInterface | inlinevirtual |