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Untold Engine
Beta v0.0.16
docs
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This is the complete list of members for U4DEngine::U4DManifoldGeneration, including all inherited members.
| calculateSupportPointInDirection(U4DBoundingVolume *uBoundingVolume1, U4DBoundingVolume *uBoundingVolume2, U4DVector3n &uDirection) | U4DEngine::U4DCollisionDetection | |
| collision(U4DDynamicAction *uAction1, U4DDynamicAction *uAction2, float dt) | U4DEngine::U4DCollisionDetection | inlinevirtual |
| determineBarycentricCoordinatesInSimplex(U4DPoint3n &uClosestPointToOrigin, std::vector< SIMPLEXDATA > uQ) | U4DEngine::U4DCollisionDetection | |
| determineClosestPointOnSimplexToPoint(U4DPoint3n &uPoint, std::vector< SIMPLEXDATA > uQ) | U4DEngine::U4DCollisionDetection | |
| determineCollisionManifold(U4DDynamicAction *uAction1, U4DDynamicAction *uAction2, std::vector< SIMPLEXDATA > uQ, COLLISIONMANIFOLDONODE &uCollisionManifoldNode) | U4DEngine::U4DManifoldGeneration | inlinevirtual |
| U4DEngine::U4DCollisionDetection::determineCollisionManifold(U4DDynamicAction *uAction1, U4DDynamicAction *uAction2, std::vector< SIMPLEXDATA > uQ) | U4DEngine::U4DCollisionDetection | inlinevirtual |
| determineContactManifold(U4DDynamicAction *uAction1, U4DDynamicAction *uAction2, std::vector< SIMPLEXDATA > uQ, COLLISIONMANIFOLDONODE &uCollisionManifoldNode) | U4DEngine::U4DManifoldGeneration | inlinevirtual |
| U4DCollisionDetection() | U4DEngine::U4DCollisionDetection | |
| U4DManifoldGeneration() | U4DEngine::U4DManifoldGeneration | inline |
| ~U4DCollisionDetection() | U4DEngine::U4DCollisionDetection | inlinevirtual |
| ~U4DManifoldGeneration() | U4DEngine::U4DManifoldGeneration | inline |