albedoTexture (defined in U4DEngine::U4DRenderPipelineInterface) | U4DEngine::U4DRenderPipelineInterface | |
buildPipeline()=0 (defined in U4DEngine::U4DRenderPipelineInterface) | U4DEngine::U4DRenderPipelineInterface | pure virtual |
depthTexture (defined in U4DEngine::U4DRenderPipelineInterface) | U4DEngine::U4DRenderPipelineInterface | |
executePipeline(id< MTLRenderCommandEncoder > uRenderEncoder, U4DEntity *uEntity)=0 (defined in U4DEngine::U4DRenderPipelineInterface) | U4DEngine::U4DRenderPipelineInterface | pure virtual |
executePipeline(id< MTLRenderCommandEncoder > uRenderEncoder)=0 (defined in U4DEngine::U4DRenderPipelineInterface) | U4DEngine::U4DRenderPipelineInterface | pure virtual |
getName()=0 (defined in U4DEngine::U4DRenderPipelineInterface) | U4DEngine::U4DRenderPipelineInterface | pure virtual |
hotReloadShaders(std::string uFilepath, std::string uVertexShader, std::string uFragmentShader)=0 (defined in U4DEngine::U4DRenderPipelineInterface) | U4DEngine::U4DRenderPipelineInterface | pure virtual |
initAdditionalInfo()=0 (defined in U4DEngine::U4DRenderPipelineInterface) | U4DEngine::U4DRenderPipelineInterface | pure virtual |
initLibrary(std::string uVertexShader, std::string uFragmentShader)=0 (defined in U4DEngine::U4DRenderPipelineInterface) | U4DEngine::U4DRenderPipelineInterface | pure virtual |
initPassDesc()=0 (defined in U4DEngine::U4DRenderPipelineInterface) | U4DEngine::U4DRenderPipelineInterface | pure virtual |
initPipeline(std::string uVertexShader, std::string uFragmentShader)=0 (defined in U4DEngine::U4DRenderPipelineInterface) | U4DEngine::U4DRenderPipelineInterface | pure virtual |
initTargetTexture()=0 (defined in U4DEngine::U4DRenderPipelineInterface) | U4DEngine::U4DRenderPipelineInterface | pure virtual |
initVertexDesc()=0 (defined in U4DEngine::U4DRenderPipelineInterface) | U4DEngine::U4DRenderPipelineInterface | pure virtual |
inputTexture (defined in U4DEngine::U4DRenderPipelineInterface) | U4DEngine::U4DRenderPipelineInterface | |
mtlRenderPassDescriptor | U4DEngine::U4DRenderPipelineInterface | |
normalTexture (defined in U4DEngine::U4DRenderPipelineInterface) | U4DEngine::U4DRenderPipelineInterface | |
positionTexture (defined in U4DEngine::U4DRenderPipelineInterface) | U4DEngine::U4DRenderPipelineInterface | |
targetTexture (defined in U4DEngine::U4DRenderPipelineInterface) | U4DEngine::U4DRenderPipelineInterface | |
~U4DRenderPipelineInterface() (defined in U4DEngine::U4DRenderPipelineInterface) | U4DEngine::U4DRenderPipelineInterface | inlinevirtual |