| clear() | U4DEngine::U4DResourceLoader | |
| instance | U4DEngine::U4DResourceLoader | static |
| loadAnimationData(std::string uFilepath) | U4DEngine::U4DResourceLoader | |
| loadAnimationToMesh(U4DAnimation *uAnimation, std::string uAnimationName) | U4DEngine::U4DResourceLoader | |
| loadAssetToMesh(U4DModel *uModel, std::string uMeshName) | U4DEngine::U4DResourceLoader | |
| loadConvexHullForMesh(U4DModel *uModel) (defined in U4DEngine::U4DResourceLoader) | U4DEngine::U4DResourceLoader | |
| loadDiffuseColorData(U4DModel *uModel, std::vector< float > uDiffuseColor) | U4DEngine::U4DResourceLoader | |
| loadDiffuseIntensityData(U4DModel *uModel, std::vector< float > uDiffuseIntensity) | U4DEngine::U4DResourceLoader | |
| loadDimensionDataToBody(U4DModel *uModel, std::vector< float > uDimension) | U4DEngine::U4DResourceLoader | |
| loadEntityMatrixSpace(U4DEntity *uModel, std::vector< float > uLocalMatrix) | U4DEngine::U4DResourceLoader | |
| loadFontData(std::string uFilepath) | U4DEngine::U4DResourceLoader | |
| loadFontToText(U4DText *uText, std::string uFontName) | U4DEngine::U4DResourceLoader | |
| loadIndexData(U4DModel *uModel, std::vector< int > uIndex) | U4DEngine::U4DResourceLoader | |
| loadLightData(std::string uFilepath) | U4DEngine::U4DResourceLoader | |
| loadMaterialIndexData(U4DModel *uModel, std::vector< int > uMaterialIndex) | U4DEngine::U4DResourceLoader | |
| loadMeshEdgesData(U4DModel *uModel, std::vector< int > uMeshEdgesIndex) | U4DEngine::U4DResourceLoader | |
| loadMeshFacesData(U4DModel *uModel, std::vector< int > uMeshFacesIndex) | U4DEngine::U4DResourceLoader | |
| loadMeshVerticesData(U4DModel *uModel, std::vector< float > uMeshVertices) | U4DEngine::U4DResourceLoader | |
| loadNormalData(U4DModel *uModel, std::vector< float > uNormals) | U4DEngine::U4DResourceLoader | |
| loadNormalMap(U4DModel *uModel, std::string uNormalMapName) (defined in U4DEngine::U4DResourceLoader) | U4DEngine::U4DResourceLoader | |
| loadParticeToParticleSystem(U4DParticleSystem *uParticleSystem, std::string uParticleName) | U4DEngine::U4DResourceLoader | |
| loadParticleData(std::string uFilepath) | U4DEngine::U4DResourceLoader | |
| loadSceneData(std::string uFilepath) | U4DEngine::U4DResourceLoader | |
| loadSpaceData(U4DMatrix4n &uMatrix, std::vector< float > uSpaceData) | U4DEngine::U4DResourceLoader | |
| loadSpaceData(U4DDualQuaternion &uSpace, std::vector< float > uSpaceData) | U4DEngine::U4DResourceLoader | |
| loadSpecularColorsData(U4DModel *uModel, std::vector< float > uSpecularColor) | U4DEngine::U4DResourceLoader | |
| loadSpecularHardnessData(U4DModel *uModel, std::vector< float > uSpecularHardness) | U4DEngine::U4DResourceLoader | |
| loadSpecularIntensityData(U4DModel *uModel, std::vector< float > uSpecularIntesity) | U4DEngine::U4DResourceLoader | |
| loadTextureData(std::string uFilepath) | U4DEngine::U4DResourceLoader | |
| loadTextureDataToEntity(U4DRenderEntity *uRenderEntity, const char *uTextureName) (defined in U4DEngine::U4DResourceLoader) | U4DEngine::U4DResourceLoader | |
| loadUVData(U4DModel *uModel, std::vector< float > uUV) | U4DEngine::U4DResourceLoader | |
| loadVertexBoneWeightsToBody(std::vector< float > &uVertexWeights, std::vector< float > uWeights) | U4DEngine::U4DResourceLoader | |
| loadVerticesData(U4DModel *uModel, std::vector< float > uVertices) | U4DEngine::U4DResourceLoader | |
| sharedInstance() | U4DEngine::U4DResourceLoader | static |
| texturesContainer | U4DEngine::U4DResourceLoader | |
| U4DResourceLoader() | U4DEngine::U4DResourceLoader | protected |
| ~U4DResourceLoader() | U4DEngine::U4DResourceLoader | protected |