Untold Engine  Beta v0.0.16
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U4DEngine::U4DResourceLoader Member List

This is the complete list of members for U4DEngine::U4DResourceLoader, including all inherited members.

clear()U4DEngine::U4DResourceLoader
instanceU4DEngine::U4DResourceLoaderstatic
loadAnimationData(std::string uFilepath)U4DEngine::U4DResourceLoader
loadAnimationToMesh(U4DAnimation *uAnimation, std::string uAnimationName)U4DEngine::U4DResourceLoader
loadAssetToMesh(U4DModel *uModel, std::string uMeshName)U4DEngine::U4DResourceLoader
loadConvexHullForMesh(U4DModel *uModel) (defined in U4DEngine::U4DResourceLoader)U4DEngine::U4DResourceLoader
loadDiffuseColorData(U4DModel *uModel, std::vector< float > uDiffuseColor)U4DEngine::U4DResourceLoader
loadDiffuseIntensityData(U4DModel *uModel, std::vector< float > uDiffuseIntensity)U4DEngine::U4DResourceLoader
loadDimensionDataToBody(U4DModel *uModel, std::vector< float > uDimension)U4DEngine::U4DResourceLoader
loadEntityMatrixSpace(U4DEntity *uModel, std::vector< float > uLocalMatrix)U4DEngine::U4DResourceLoader
loadFontData(std::string uFilepath)U4DEngine::U4DResourceLoader
loadFontToText(U4DText *uText, std::string uFontName)U4DEngine::U4DResourceLoader
loadIndexData(U4DModel *uModel, std::vector< int > uIndex)U4DEngine::U4DResourceLoader
loadLightData(std::string uFilepath)U4DEngine::U4DResourceLoader
loadMaterialIndexData(U4DModel *uModel, std::vector< int > uMaterialIndex)U4DEngine::U4DResourceLoader
loadMeshEdgesData(U4DModel *uModel, std::vector< int > uMeshEdgesIndex)U4DEngine::U4DResourceLoader
loadMeshFacesData(U4DModel *uModel, std::vector< int > uMeshFacesIndex)U4DEngine::U4DResourceLoader
loadMeshVerticesData(U4DModel *uModel, std::vector< float > uMeshVertices)U4DEngine::U4DResourceLoader
loadNormalData(U4DModel *uModel, std::vector< float > uNormals)U4DEngine::U4DResourceLoader
loadNormalMap(U4DModel *uModel, std::string uNormalMapName) (defined in U4DEngine::U4DResourceLoader)U4DEngine::U4DResourceLoader
loadParticeToParticleSystem(U4DParticleSystem *uParticleSystem, std::string uParticleName)U4DEngine::U4DResourceLoader
loadParticleData(std::string uFilepath)U4DEngine::U4DResourceLoader
loadSceneData(std::string uFilepath)U4DEngine::U4DResourceLoader
loadSpaceData(U4DMatrix4n &uMatrix, std::vector< float > uSpaceData)U4DEngine::U4DResourceLoader
loadSpaceData(U4DDualQuaternion &uSpace, std::vector< float > uSpaceData)U4DEngine::U4DResourceLoader
loadSpecularColorsData(U4DModel *uModel, std::vector< float > uSpecularColor)U4DEngine::U4DResourceLoader
loadSpecularHardnessData(U4DModel *uModel, std::vector< float > uSpecularHardness)U4DEngine::U4DResourceLoader
loadSpecularIntensityData(U4DModel *uModel, std::vector< float > uSpecularIntesity)U4DEngine::U4DResourceLoader
loadTextureData(std::string uFilepath)U4DEngine::U4DResourceLoader
loadTextureDataToEntity(U4DRenderEntity *uRenderEntity, const char *uTextureName) (defined in U4DEngine::U4DResourceLoader)U4DEngine::U4DResourceLoader
loadUVData(U4DModel *uModel, std::vector< float > uUV)U4DEngine::U4DResourceLoader
loadVertexBoneWeightsToBody(std::vector< float > &uVertexWeights, std::vector< float > uWeights)U4DEngine::U4DResourceLoader
loadVerticesData(U4DModel *uModel, std::vector< float > uVertices)U4DEngine::U4DResourceLoader
sharedInstance()U4DEngine::U4DResourceLoaderstatic
texturesContainerU4DEngine::U4DResourceLoader
U4DResourceLoader()U4DEngine::U4DResourceLoaderprotected
~U4DResourceLoader()U4DEngine::U4DResourceLoaderprotected