clear() | U4DEngine::U4DResourceLoader | |
instance | U4DEngine::U4DResourceLoader | static |
loadAnimationData(std::string uFilepath) | U4DEngine::U4DResourceLoader | |
loadAnimationToMesh(U4DAnimation *uAnimation, std::string uAnimationName) | U4DEngine::U4DResourceLoader | |
loadAssetToMesh(U4DModel *uModel, std::string uMeshName) | U4DEngine::U4DResourceLoader | |
loadConvexHullForMesh(U4DModel *uModel) (defined in U4DEngine::U4DResourceLoader) | U4DEngine::U4DResourceLoader | |
loadDiffuseColorData(U4DModel *uModel, std::vector< float > uDiffuseColor) | U4DEngine::U4DResourceLoader | |
loadDiffuseIntensityData(U4DModel *uModel, std::vector< float > uDiffuseIntensity) | U4DEngine::U4DResourceLoader | |
loadDimensionDataToBody(U4DModel *uModel, std::vector< float > uDimension) | U4DEngine::U4DResourceLoader | |
loadEntityMatrixSpace(U4DEntity *uModel, std::vector< float > uLocalMatrix) | U4DEngine::U4DResourceLoader | |
loadFontData(std::string uFilepath) | U4DEngine::U4DResourceLoader | |
loadFontToText(U4DText *uText, std::string uFontName) | U4DEngine::U4DResourceLoader | |
loadIndexData(U4DModel *uModel, std::vector< int > uIndex) | U4DEngine::U4DResourceLoader | |
loadLightData(std::string uFilepath) | U4DEngine::U4DResourceLoader | |
loadMaterialIndexData(U4DModel *uModel, std::vector< int > uMaterialIndex) | U4DEngine::U4DResourceLoader | |
loadMeshEdgesData(U4DModel *uModel, std::vector< int > uMeshEdgesIndex) | U4DEngine::U4DResourceLoader | |
loadMeshFacesData(U4DModel *uModel, std::vector< int > uMeshFacesIndex) | U4DEngine::U4DResourceLoader | |
loadMeshVerticesData(U4DModel *uModel, std::vector< float > uMeshVertices) | U4DEngine::U4DResourceLoader | |
loadNormalData(U4DModel *uModel, std::vector< float > uNormals) | U4DEngine::U4DResourceLoader | |
loadNormalMap(U4DModel *uModel, std::string uNormalMapName) (defined in U4DEngine::U4DResourceLoader) | U4DEngine::U4DResourceLoader | |
loadParticeToParticleSystem(U4DParticleSystem *uParticleSystem, std::string uParticleName) | U4DEngine::U4DResourceLoader | |
loadParticleData(std::string uFilepath) | U4DEngine::U4DResourceLoader | |
loadSceneData(std::string uFilepath) | U4DEngine::U4DResourceLoader | |
loadSpaceData(U4DMatrix4n &uMatrix, std::vector< float > uSpaceData) | U4DEngine::U4DResourceLoader | |
loadSpaceData(U4DDualQuaternion &uSpace, std::vector< float > uSpaceData) | U4DEngine::U4DResourceLoader | |
loadSpecularColorsData(U4DModel *uModel, std::vector< float > uSpecularColor) | U4DEngine::U4DResourceLoader | |
loadSpecularHardnessData(U4DModel *uModel, std::vector< float > uSpecularHardness) | U4DEngine::U4DResourceLoader | |
loadSpecularIntensityData(U4DModel *uModel, std::vector< float > uSpecularIntesity) | U4DEngine::U4DResourceLoader | |
loadTextureData(std::string uFilepath) | U4DEngine::U4DResourceLoader | |
loadTextureDataToEntity(U4DRenderEntity *uRenderEntity, const char *uTextureName) (defined in U4DEngine::U4DResourceLoader) | U4DEngine::U4DResourceLoader | |
loadUVData(U4DModel *uModel, std::vector< float > uUV) | U4DEngine::U4DResourceLoader | |
loadVertexBoneWeightsToBody(std::vector< float > &uVertexWeights, std::vector< float > uWeights) | U4DEngine::U4DResourceLoader | |
loadVerticesData(U4DModel *uModel, std::vector< float > uVertices) | U4DEngine::U4DResourceLoader | |
sharedInstance() | U4DEngine::U4DResourceLoader | static |
texturesContainer | U4DEngine::U4DResourceLoader | |
U4DResourceLoader() | U4DEngine::U4DResourceLoader | protected |
~U4DResourceLoader() | U4DEngine::U4DResourceLoader | protected |