Untold Engine  Beta v0.0.16
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U4DEngine::U4DSHAlgorithm Member List

This is the complete list of members for U4DEngine::U4DSHAlgorithm, including all inherited members.

calculateSupportPointInDirection(U4DBoundingVolume *uBoundingVolume1, U4DBoundingVolume *uBoundingVolume2, U4DVector3n &uDirection)U4DEngine::U4DCollisionDetection
clipPolygons(std::vector< CONTACTEDGE > &uReferencePolygons, std::vector< CONTACTEDGE > &uIncidentPolygons)U4DEngine::U4DSHAlgorithm
collision(U4DDynamicAction *uAction1, U4DDynamicAction *uAction2, float dt)U4DEngine::U4DCollisionDetectioninlinevirtual
determineBarycentricCoordinatesInSimplex(U4DPoint3n &uClosestPointToOrigin, std::vector< SIMPLEXDATA > uQ)U4DEngine::U4DCollisionDetection
determineClosestPointOnSimplexToPoint(U4DPoint3n &uPoint, std::vector< SIMPLEXDATA > uQ)U4DEngine::U4DCollisionDetection
determineCollisionManifold(U4DDynamicAction *uAction1, U4DDynamicAction *uAction2, std::vector< SIMPLEXDATA > uQ, COLLISIONMANIFOLDONODE &uCollisionManifoldNode)U4DEngine::U4DSHAlgorithmvirtual
U4DEngine::U4DCollisionDetection::determineCollisionManifold(U4DDynamicAction *uAction1, U4DDynamicAction *uAction2, std::vector< SIMPLEXDATA > uQ)U4DEngine::U4DCollisionDetectioninlinevirtual
determineContactManifold(U4DDynamicAction *uAction1, U4DDynamicAction *uAction2, std::vector< SIMPLEXDATA > uQ, COLLISIONMANIFOLDONODE &uCollisionManifoldNode)U4DEngine::U4DSHAlgorithmvirtual
getEdgesFromFaces(std::vector< U4DTriangle > &uFaces, U4DPlane &uPlane)U4DEngine::U4DSHAlgorithm
isCenterOfMassWithinReferencePlane(U4DDynamicAction *uAction, std::vector< CONTACTEDGE > &uReferencePolygons)U4DEngine::U4DSHAlgorithm
mostParallelFacesToPlane(U4DDynamicAction *uAction, U4DPlane &uPlane)U4DEngine::U4DSHAlgorithm
projectFacesToPlane(std::vector< CONTACTFACES > &uFaces, U4DPlane &uPlane)U4DEngine::U4DSHAlgorithm
U4DCollisionDetection()U4DEngine::U4DCollisionDetection
U4DManifoldGeneration()U4DEngine::U4DManifoldGenerationinline
U4DSHAlgorithm()U4DEngine::U4DSHAlgorithm
~U4DCollisionDetection()U4DEngine::U4DCollisionDetectioninlinevirtual
~U4DManifoldGeneration()U4DEngine::U4DManifoldGenerationinline
~U4DSHAlgorithm()U4DEngine::U4DSHAlgorithm