Untold Engine
Beta v0.0.16
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This is the complete list of members for U4DEngine::U4DSHAlgorithm, including all inherited members.
calculateSupportPointInDirection(U4DBoundingVolume *uBoundingVolume1, U4DBoundingVolume *uBoundingVolume2, U4DVector3n &uDirection) | U4DEngine::U4DCollisionDetection | |
clipPolygons(std::vector< CONTACTEDGE > &uReferencePolygons, std::vector< CONTACTEDGE > &uIncidentPolygons) | U4DEngine::U4DSHAlgorithm | |
collision(U4DDynamicAction *uAction1, U4DDynamicAction *uAction2, float dt) | U4DEngine::U4DCollisionDetection | inlinevirtual |
determineBarycentricCoordinatesInSimplex(U4DPoint3n &uClosestPointToOrigin, std::vector< SIMPLEXDATA > uQ) | U4DEngine::U4DCollisionDetection | |
determineClosestPointOnSimplexToPoint(U4DPoint3n &uPoint, std::vector< SIMPLEXDATA > uQ) | U4DEngine::U4DCollisionDetection | |
determineCollisionManifold(U4DDynamicAction *uAction1, U4DDynamicAction *uAction2, std::vector< SIMPLEXDATA > uQ, COLLISIONMANIFOLDONODE &uCollisionManifoldNode) | U4DEngine::U4DSHAlgorithm | virtual |
U4DEngine::U4DCollisionDetection::determineCollisionManifold(U4DDynamicAction *uAction1, U4DDynamicAction *uAction2, std::vector< SIMPLEXDATA > uQ) | U4DEngine::U4DCollisionDetection | inlinevirtual |
determineContactManifold(U4DDynamicAction *uAction1, U4DDynamicAction *uAction2, std::vector< SIMPLEXDATA > uQ, COLLISIONMANIFOLDONODE &uCollisionManifoldNode) | U4DEngine::U4DSHAlgorithm | virtual |
getEdgesFromFaces(std::vector< U4DTriangle > &uFaces, U4DPlane &uPlane) | U4DEngine::U4DSHAlgorithm | |
isCenterOfMassWithinReferencePlane(U4DDynamicAction *uAction, std::vector< CONTACTEDGE > &uReferencePolygons) | U4DEngine::U4DSHAlgorithm | |
mostParallelFacesToPlane(U4DDynamicAction *uAction, U4DPlane &uPlane) | U4DEngine::U4DSHAlgorithm | |
projectFacesToPlane(std::vector< CONTACTFACES > &uFaces, U4DPlane &uPlane) | U4DEngine::U4DSHAlgorithm | |
U4DCollisionDetection() | U4DEngine::U4DCollisionDetection | |
U4DManifoldGeneration() | U4DEngine::U4DManifoldGeneration | inline |
U4DSHAlgorithm() | U4DEngine::U4DSHAlgorithm | |
~U4DCollisionDetection() | U4DEngine::U4DCollisionDetection | inlinevirtual |
~U4DManifoldGeneration() | U4DEngine::U4DManifoldGeneration | inline |
~U4DSHAlgorithm() | U4DEngine::U4DSHAlgorithm |