Untold Engine
Beta v0.0.16
docs
U4DEngine::U4DScene Member List
This is the complete list of members for
U4DEngine::U4DScene
, including all inherited members.
componentsMultithreadLoaded
U4DEngine::U4DScene
determineVisibility
()
U4DEngine::U4DScene
gameController
U4DEngine::U4DScene
gameLogic
U4DEngine::U4DScene
gameWorld
U4DEngine::U4DScene
getAnchorMouse
()
U4DEngine::U4DScene
getGameController
() (defined in
U4DEngine::U4DScene
)
U4DEngine::U4DScene
getGlobalTime
()
U4DEngine::U4DScene
getSceneStateManager
()
U4DEngine::U4DScene
init
()
U4DEngine::U4DScene
inline
virtual
initializeMultithreadofComponents
()
U4DEngine::U4DScene
loadComponents
(U4DWorld *uGameWorld, U4DGameLogicInterface *uGameLogic) final
U4DEngine::U4DScene
virtual
loadComponents
(U4DWorld *uGameWorld, U4DWorld *uLoadingWorld, U4DGameLogicInterface *uGameLogic) final
U4DEngine::U4DScene
virtual
loadingWorld
U4DEngine::U4DScene
loadMainWorldInBackground
()
U4DEngine::U4DScene
operator=
(const U4DScene &value)
U4DEngine::U4DScene
inline
render
(id< MTLCommandBuffer > uCommandBuffer) final
U4DEngine::U4DScene
virtual
sceneStateManager
U4DEngine::U4DScene
setAnchorMouse
(bool uValue)
U4DEngine::U4DScene
U4DScene
()
U4DEngine::U4DScene
U4DScene
(const U4DScene &value)
U4DEngine::U4DScene
inline
update
(float dt) final
U4DEngine::U4DScene
virtual
~U4DScene
()
U4DEngine::U4DScene
virtual
Generated by
1.8.16