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Untold Engine
Beta v0.0.16
docs
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This is the complete list of members for U4DEngine::U4DSceneActiveState, including all inherited members.
| enter(U4DScene *uScene) | U4DEngine::U4DSceneActiveState | virtual |
| execute(U4DScene *uScene, double dt) | U4DEngine::U4DSceneActiveState | virtual |
| exit(U4DScene *uScene) | U4DEngine::U4DSceneActiveState | virtual |
| instance (defined in U4DEngine::U4DSceneActiveState) | U4DEngine::U4DSceneActiveState | static |
| isSafeToChangeState(U4DScene *uScene) | U4DEngine::U4DSceneActiveState | virtual |
| render(U4DScene *uScene, id< MTLCommandBuffer > uCommandBuffer) | U4DEngine::U4DSceneActiveState | virtual |
| sharedInstance() (defined in U4DEngine::U4DSceneActiveState) | U4DEngine::U4DSceneActiveState | static |
| ~U4DSceneStateInterface() | U4DEngine::U4DSceneStateInterface | inlinevirtual |