Untold Engine
Beta v0.0.16
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This is the complete list of members for U4DEngine::U4DSceneActiveState, including all inherited members.
enter(U4DScene *uScene) | U4DEngine::U4DSceneActiveState | virtual |
execute(U4DScene *uScene, double dt) | U4DEngine::U4DSceneActiveState | virtual |
exit(U4DScene *uScene) | U4DEngine::U4DSceneActiveState | virtual |
instance (defined in U4DEngine::U4DSceneActiveState) | U4DEngine::U4DSceneActiveState | static |
isSafeToChangeState(U4DScene *uScene) | U4DEngine::U4DSceneActiveState | virtual |
render(U4DScene *uScene, id< MTLCommandBuffer > uCommandBuffer) | U4DEngine::U4DSceneActiveState | virtual |
sharedInstance() (defined in U4DEngine::U4DSceneActiveState) | U4DEngine::U4DSceneActiveState | static |
~U4DSceneStateInterface() | U4DEngine::U4DSceneStateInterface | inlinevirtual |