Untold Engine  Beta v0.0.16
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U4DEngine::U4DBoneIndices Class Reference

The U4DBoneIndices class implements the indexes of bone-armature used in a 3D character animation. This class is only used for organizational purposes. It does not implement any mathematical operations. More...

Public Member Functions

 U4DBoneIndices ()
 Constructor which creates a Bone-Index class with zero components.
 
 U4DBoneIndices (int nx, int ny, int nz, int nw)
 Constructor which creates a Bone-Index class with the given components.
 
 ~U4DBoneIndices ()
 Destructor of the class.
 
 U4DBoneIndices (const U4DBoneIndices &a)
 Copy Constructor of the class.
 
U4DBoneIndicesoperator= (const U4DBoneIndices &a)
 Copy Constructor of the class. More...
 
void show ()
 Prints the Bone-Index components to the console log window.
 

Public Attributes

int x
 x-component
 
int y
 y-component
 
int z
 z-component
 
int w
 w-component
 

Detailed Description

The U4DBoneIndices class implements the indexes of bone-armature used in a 3D character animation. This class is only used for organizational purposes. It does not implement any mathematical operations.

Member Function Documentation

◆ operator=()

U4DBoneIndices & U4DEngine::U4DBoneIndices::operator= ( const U4DBoneIndices a)

Copy Constructor of the class.

Parameters
aBone-Index object to copy
Returns
Returns a copy of the Bone-Index object