Untold Engine
Beta v0.0.16
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The U4DBoneIndices class implements the indexes of bone-armature used in a 3D character animation. This class is only used for organizational purposes. It does not implement any mathematical operations. More...
Public Member Functions | |
U4DBoneIndices () | |
Constructor which creates a Bone-Index class with zero components. | |
U4DBoneIndices (int nx, int ny, int nz, int nw) | |
Constructor which creates a Bone-Index class with the given components. | |
~U4DBoneIndices () | |
Destructor of the class. | |
U4DBoneIndices (const U4DBoneIndices &a) | |
Copy Constructor of the class. | |
U4DBoneIndices & | operator= (const U4DBoneIndices &a) |
Copy Constructor of the class. More... | |
void | show () |
Prints the Bone-Index components to the console log window. | |
Public Attributes | |
int | x |
x-component | |
int | y |
y-component | |
int | z |
z-component | |
int | w |
w-component | |
The U4DBoneIndices class implements the indexes of bone-armature used in a 3D character animation. This class is only used for organizational purposes. It does not implement any mathematical operations.
U4DBoneIndices & U4DEngine::U4DBoneIndices::operator= | ( | const U4DBoneIndices & | a | ) |
Copy Constructor of the class.
a | Bone-Index object to copy |