absoluteOrientation | U4DEngine::U4DEntity | protected |
absolutePosition | U4DEngine::U4DEntity | protected |
absoluteSpace | U4DEngine::U4DEntity | |
action() | U4DEngine::U4DButton | |
addChild(U4DEntity *uChild) | U4DEngine::U4DEntityNode< U4DEntity > | |
addChild(U4DEntity *uChild, U4DEntity *uNext) (defined in U4DEngine::U4DEntityNode< U4DEntity >) | U4DEngine::U4DEntityNode< U4DEntity > | |
addChild(U4DEntity *uChild, int uZDepth) | U4DEngine::U4DEntityNode< U4DEntity > | |
bodyCoordinates | U4DEngine::U4DShaderEntity | |
changeLastDescendant(U4DEntity *uNewLastDescendant) | U4DEngine::U4DEntityNode< U4DEntity > | |
changeState(INPUTELEMENTACTION uInputAction, U4DVector2n uPosition) | U4DEngine::U4DButton | virtual |
changeState(int uState) (defined in U4DEngine::U4DButton) | U4DEngine::U4DButton | |
controllerInterface | U4DEngine::U4DButton | |
entityForwardVector | U4DEngine::U4DEntity | |
getAbsoluteMatrixOrientation() | U4DEngine::U4DEntity | |
getAbsoluteOrientation() | U4DEngine::U4DEntity | |
getAbsolutePosition() | U4DEngine::U4DEntity | |
getAbsoluteSpace() | U4DEngine::U4DEntity | |
getAbsoluteSpaceOrientation() | U4DEngine::U4DEntity | |
getAbsoluteSpacePosition() | U4DEngine::U4DEntity | |
getEnableAdditiveRendering() | U4DEngine::U4DShaderEntity | |
getEnableBlending() (defined in U4DEngine::U4DShaderEntity) | U4DEngine::U4DShaderEntity | |
getEntityForwardVector() | U4DEngine::U4DEntity | |
getEntityType() | U4DEngine::U4DEntity | |
getFirstChild() | U4DEngine::U4DEntityNode< U4DEntity > | |
getFragmentShader() | U4DEngine::U4DVisibleEntity | |
getHasTexture() (defined in U4DEngine::U4DShaderEntity) | U4DEngine::U4DShaderEntity | |
getIsPressed() | U4DEngine::U4DButton | |
getIsReleased() | U4DEngine::U4DButton | |
getLastChild() | U4DEngine::U4DEntityNode< U4DEntity > | |
getLocalMatrixOrientation() | U4DEngine::U4DEntity | |
getLocalOrientation() | U4DEngine::U4DEntity | |
getLocalPosition() | U4DEngine::U4DEntity | |
getLocalSpace() (defined in U4DEngine::U4DEntity) | U4DEngine::U4DEntity | |
getLocalSpaceOrientation() | U4DEngine::U4DEntity | |
getLocalSpacePosition() | U4DEngine::U4DEntity | |
getName() | U4DEngine::U4DEntity | |
getNextSibling() | U4DEngine::U4DEntityNode< U4DEntity > | |
getParent() | U4DEngine::U4DEntityNode< U4DEntity > | |
getPrevSibling() | U4DEngine::U4DEntityNode< U4DEntity > | |
getRenderEntity() (defined in U4DEngine::U4DVisibleEntity) | U4DEngine::U4DVisibleEntity | virtual |
getRootParent() | U4DEngine::U4DEntityNode< U4DEntity > | |
getShaderHeight() (defined in U4DEngine::U4DShaderEntity) | U4DEngine::U4DShaderEntity | |
getShaderParameterContainer() (defined in U4DEngine::U4DShaderEntity) | U4DEngine::U4DShaderEntity | |
getShaderWidth() (defined in U4DEngine::U4DShaderEntity) | U4DEngine::U4DShaderEntity | |
getState() (defined in U4DEngine::U4DButton) | U4DEngine::U4DButton | |
getViewInDirection() | U4DEngine::U4DEntity | inlinevirtual |
getZDepth() | U4DEngine::U4DEntity | |
isLeaf() | U4DEngine::U4DEntityNode< U4DEntity > | |
isRoot() | U4DEngine::U4DEntityNode< U4DEntity > | |
lastDescendant | U4DEngine::U4DEntityNode< U4DEntity > | |
loadRenderingInformation() | U4DEngine::U4DVisibleEntity | |
localOrientation | U4DEngine::U4DEntity | protected |
localPosition | U4DEngine::U4DEntity | protected |
localSpace | U4DEngine::U4DEntity | |
next | U4DEngine::U4DEntityNode< U4DEntity > | |
nextInPreOrderTraversal() | U4DEngine::U4DEntityNode< U4DEntity > | |
operator=(const U4DVisibleEntity &value) | U4DEngine::U4DVisibleEntity | |
U4DEngine::U4DEntity::operator=(const U4DEntity &value) | U4DEngine::U4DEntity | |
parent | U4DEngine::U4DEntityNode< U4DEntity > | |
pCallback | U4DEngine::U4DButton | |
prevInPreOrderTraversal() | U4DEngine::U4DEntityNode< U4DEntity > | |
prevSibling | U4DEngine::U4DEntityNode< U4DEntity > | |
removeChild(U4DEntity *uChild) | U4DEngine::U4DEntityNode< U4DEntity > | |
render(id< MTLRenderCommandEncoder > uRenderEncoder) (defined in U4DEngine::U4DShaderEntity) | U4DEngine::U4DShaderEntity | virtual |
renderEntity | U4DEngine::U4DVisibleEntity | |
rotateAboutAxis(float angle, U4DVector3n &axisOrientation, U4DVector3n &axisPosition) | U4DEngine::U4DEntity | |
rotateAboutAxis(U4DQuaternion &uOrientation, U4DVector3n &axisPosition) | U4DEngine::U4DEntity | |
rotateBy(U4DQuaternion &rotation) | U4DEngine::U4DEntity | |
rotateBy(float angle, U4DVector3n &axis) | U4DEngine::U4DEntity | |
rotateBy(float angleX, float angleY, float angleZ) | U4DEngine::U4DEntity | |
rotateTo(U4DQuaternion &rotation) | U4DEngine::U4DEntity | |
rotateTo(float angle, U4DVector3n &axis) | U4DEngine::U4DEntity | |
rotateTo(float angleX, float angleY, float angleZ) | U4DEngine::U4DEntity | |
searchChild(std::string uName) (defined in U4DEngine::U4DEntityNode< U4DEntity >) | U4DEngine::U4DEntityNode< U4DEntity > | |
setCallbackAction(U4DCallbackInterface *uAction) | U4DEngine::U4DButton | |
setEnableAdditiveRendering(bool uValue) | U4DEngine::U4DShaderEntity | |
setEnableBlending(bool uValue) (defined in U4DEngine::U4DShaderEntity) | U4DEngine::U4DShaderEntity | |
setEntityForwardVector(U4DVector3n &uForwardVector) | U4DEngine::U4DEntity | |
setEntityType(ENTITYTYPE uType) | U4DEngine::U4DEntity | |
setHasTexture(bool uValue) (defined in U4DEngine::U4DShaderEntity) | U4DEngine::U4DShaderEntity | |
setLocalSpace(U4DDualQuaternion &uLocalSpace) | U4DEngine::U4DEntity | |
setLocalSpace(U4DMatrix4n &uMatrix) | U4DEngine::U4DEntity | |
setLocalSpaceOrientation(U4DQuaternion &uOrientation) | U4DEngine::U4DEntity | |
setLocalSpacePosition(U4DQuaternion &uPosition) | U4DEngine::U4DEntity | |
setName(std::string uName) | U4DEngine::U4DEntity | |
setPipeline(std::string uPipelineName) | U4DEngine::U4DVisibleEntity | |
setPipelineForPass(std::string uPipelineName, int uRenderPassKey) (defined in U4DEngine::U4DVisibleEntity) | U4DEngine::U4DVisibleEntity | |
setShaderDimension(float uWidth, float uHeight) (defined in U4DEngine::U4DShaderEntity) | U4DEngine::U4DShaderEntity | |
setState(int uState) (defined in U4DEngine::U4DButton) | U4DEngine::U4DButton | |
setTexture0(const char *uTexture0) (defined in U4DEngine::U4DShaderEntity) | U4DEngine::U4DShaderEntity | |
setTexture1(const char *uTexture1) (defined in U4DEngine::U4DShaderEntity) | U4DEngine::U4DShaderEntity | |
setZDepth(int uZDepth) | U4DEngine::U4DEntity | |
textureInformation | U4DEngine::U4DShaderEntity | |
transformation | U4DEngine::U4DEntity | |
translateBy(float x, float y, float z) | U4DEngine::U4DEntity | |
translateBy(U4DVector3n &translation) | U4DEngine::U4DEntity | |
translateTo(U4DVector3n &translation) | U4DEngine::U4DEntity | |
translateTo(float x, float y, float z) | U4DEngine::U4DEntity | |
translateTo(U4DVector2n &translation) | U4DEngine::U4DEntity | |
U4DButton(std::string uName, float xPosition, float yPosition, float uWidth, float uHeight, std::string uLabel, std::string uFontData) | U4DEngine::U4DButton | |
U4DButton(std::string uName, float xPosition, float yPosition, float uWidth, float uHeight, const char *uButtonImage) (defined in U4DEngine::U4DButton) | U4DEngine::U4DButton | |
U4DEntity() | U4DEngine::U4DEntity | |
U4DEntity(const U4DEntity &value) | U4DEngine::U4DEntity | |
U4DEntityNode() | U4DEngine::U4DEntityNode< U4DEntity > | |
U4DEntityNode(std::string uNodeName) (defined in U4DEngine::U4DEntityNode< U4DEntity >) | U4DEngine::U4DEntityNode< U4DEntity > | |
U4DShaderEntity(int uParamSize) (defined in U4DEngine::U4DShaderEntity) | U4DEngine::U4DShaderEntity | |
U4DVisibleEntity() | U4DEngine::U4DVisibleEntity | |
U4DVisibleEntity(const U4DVisibleEntity &value) | U4DEngine::U4DVisibleEntity | |
update(double dt) | U4DEngine::U4DButton | virtual |
updateAllUniforms() | U4DEngine::U4DVisibleEntity | inlinevirtual |
updateShaderParameterContainer(int uPosition, U4DVector4n &uParamater) (defined in U4DEngine::U4DShaderEntity) | U4DEngine::U4DShaderEntity | |
viewInDirection(U4DVector3n &uDestinationPoint) | U4DEngine::U4DEntity | inlinevirtual |
zDepth | U4DEngine::U4DEntity | |
~U4DButton() | U4DEngine::U4DButton | |
~U4DEntity() | U4DEngine::U4DEntity | |
~U4DEntityNode() | U4DEngine::U4DEntityNode< U4DEntity > | |
~U4DShaderEntity() (defined in U4DEngine::U4DShaderEntity) | U4DEngine::U4DShaderEntity | |
~U4DVisibleEntity() | U4DEngine::U4DVisibleEntity | inlinevirtual |