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    Untold Engine
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The U4DEntity class is a Super-Class for all the entities in a game, such as 3D models, buttons, fonts, etc. More...
Inherits U4DEngine::U4DEntityNode< U4DEntity >.
Inherited by U4DEngine::U4DCamera, U4DEngine::U4DDirectionalLight, U4DEngine::U4DLayer, U4DEngine::U4DParticle, U4DEngine::U4DPointLight, and U4DEngine::U4DVisibleEntity.
Public Member Functions | |
| U4DEntity () | |
| Entity Constructor. It creates the entity with the local orientation set to zero and local position set to the origin. The forwad vector is set to (0.0,0.0,-1.0). Parent and Next pointer set to null.  | |
| ~U4DEntity () | |
| Entity Destructor.  | |
| U4DEntity (const U4DEntity &value) | |
| Entity Copy Constructor.  | |
| U4DEntity & | operator= (const U4DEntity &value) | 
| Entity Copy Constructor.  More... | |
| void | setName (std::string uName) | 
| Method which sets the name of the Entity.  More... | |
| std::string | getName () | 
| Method which returns the name of the Entity.  More... | |
| void | setEntityType (ENTITYTYPE uType) | 
| Method which sets the type of the Entity.  More... | |
| ENTITYTYPE | getEntityType () | 
| Method which returns the type of the Entity.  More... | |
| void | setLocalSpace (U4DDualQuaternion &uLocalSpace) | 
| Method which sets the local space of the Entity.  More... | |
| void | setLocalSpace (U4DMatrix4n &uMatrix) | 
| Method which sets the local space of the Entity.  More... | |
| U4DDualQuaternion | getLocalSpace () | 
| U4DDualQuaternion | getAbsoluteSpace () | 
| Method which returns the absolute space of the Entity.  More... | |
| U4DQuaternion | getLocalSpaceOrientation () | 
| Method which returns the local orientation space of the Entity.  More... | |
| U4DQuaternion | getLocalSpacePosition () | 
| Method which returns the local position space of the Entity.  More... | |
| U4DQuaternion | getAbsoluteSpaceOrientation () | 
| Method which returns the absolute orientation space of the Entity.  More... | |
| U4DQuaternion | getAbsoluteSpacePosition () | 
| Method which returns the absolute position space of the Entity.  More... | |
| void | setLocalSpaceOrientation (U4DQuaternion &uOrientation) | 
| Method which sets the local space orientation of the Entity.  More... | |
| void | setLocalSpacePosition (U4DQuaternion &uPosition) | 
| Method which sets the local space position of the Entity.  More... | |
| U4DVector3n | getLocalOrientation () | 
| Method which returns the Local orientation of the Entity.  More... | |
| U4DVector3n | getLocalPosition () | 
| Method which returns the local position of the Entity.  More... | |
| U4DVector3n | getAbsoluteOrientation () | 
| Method which returns the absolute orientation of the Entity.  More... | |
| U4DVector3n | getAbsolutePosition () | 
| Method which returns the absolute position of the Entity.  More... | |
| U4DVector3n | getEntityForwardVector () | 
| Method which returns the forwad vector of the Entity.  More... | |
| void | setEntityForwardVector (U4DVector3n &uForwardVector) | 
| Method which sets the forward vectof of the Entity. The default value is (0.0,0.0,-1.0)  More... | |
| U4DMatrix3n | getAbsoluteMatrixOrientation () | 
| Method which returns the absolute orientation of the Entity.  More... | |
| U4DMatrix3n | getLocalMatrixOrientation () | 
| Method which returns the local orientation of the Entity.  More... | |
| void | translateTo (U4DVector3n &translation) | 
| Method which translates entity to a new position.  More... | |
| void | translateTo (float x, float y, float z) | 
| Method which translates entity to a new position.  More... | |
| void | translateTo (U4DVector2n &translation) | 
| Method which translates entity to a new position.  More... | |
| void | translateBy (float x, float y, float z) | 
| Method which translates entity by certain amount.  More... | |
| void | translateBy (U4DVector3n &translation) | 
| Method which translates entity by a certain amount.  More... | |
| void | rotateTo (U4DQuaternion &rotation) | 
| Method which rotates entity to a new orientation.  More... | |
| void | rotateBy (U4DQuaternion &rotation) | 
| Method which rotates entity by a certain amount.  More... | |
| void | rotateTo (float angle, U4DVector3n &axis) | 
| Method which rotates entity to a new orientation.  More... | |
| void | rotateBy (float angle, U4DVector3n &axis) | 
| Method which rotates entity by certain amount.  More... | |
| void | rotateTo (float angleX, float angleY, float angleZ) | 
| Method which rotates entity to a new orientation.  More... | |
| void | rotateBy (float angleX, float angleY, float angleZ) | 
| Method which rotates entity by a certain amount.  More... | |
| void | rotateAboutAxis (float angle, U4DVector3n &axisOrientation, U4DVector3n &axisPosition) | 
| Method which rotates entity about an axis.  More... | |
| void | rotateAboutAxis (U4DQuaternion &uOrientation, U4DVector3n &axisPosition) | 
| Method which rotates entity about an axis.  More... | |
| virtual void | viewInDirection (U4DVector3n &uDestinationPoint) | 
| Method which sets the view direction of the entity.  More... | |
| virtual U4DVector3n | getViewInDirection () | 
| Method which rotates the view direction of the entiy.  More... | |
| virtual void | render (id< MTLRenderCommandEncoder > uRenderEncoder) | 
| Renders the current entity.  More... | |
| virtual void | update (double dt) | 
| Updates the state of each entity.  More... | |
| virtual void | updateAllUniforms () | 
| void | setZDepth (int uZDepth) | 
| Loads all rendering information for the entiy / virtual void loadRenderingInformation(){};.  More... | |
| int | getZDepth () | 
| Gets the z-depth value used for rendering ordering.  More... | |
| virtual bool | changeState (INPUTELEMENTACTION uInputAction, U4DVector2n uPosition) | 
| virtual U4DRenderEntity * | getRenderEntity () | 
  Public Member Functions inherited from U4DEngine::U4DEntityNode< U4DEntity > | |
| U4DEntityNode () | |
| Constructor for the class.  | |
| U4DEntityNode (std::string uNodeName) | |
| ~U4DEntityNode () | |
| Destructor for the class.  | |
| void | addChild (U4DEntity *uChild) | 
| Method which adds a child node to a scenegraph.  More... | |
| void | addChild (U4DEntity *uChild, U4DEntity *uNext) | 
| void | addChild (U4DEntity *uChild, int uZDepth) | 
| Method which adds a child entity to a scenegraph at a particular location.  More... | |
| void | removeChild (U4DEntity *uChild) | 
| Method which removes a child node from the scenegraph.  More... | |
| void | changeLastDescendant (U4DEntity *uNewLastDescendant) | 
| Method which changes the node's last descendant in the scenegraph.  More... | |
| U4DEntity * | getFirstChild () | 
| Method which returns the node's first child in the scenegraph.  More... | |
| U4DEntity * | getLastChild () | 
| Method which returns the node's last child in the scenegraph.  More... | |
| U4DEntity * | getNextSibling () | 
| Method which returns the node's next sibling in the scenegraph.  More... | |
| U4DEntity * | getPrevSibling () | 
| Method which returns the node's previous sibling in the scenegraph.  More... | |
| U4DEntity * | prevInPreOrderTraversal () | 
| Method which returns the node's previous sibling in pre-order traversal order.  More... | |
| U4DEntity * | nextInPreOrderTraversal () | 
| Method which returns the node's next pointer in pre-order traversal order.  More... | |
| bool | isLeaf () | 
| Method which returns true if the node represents a leaf node in the scenegraph.  More... | |
| bool | isRoot () | 
| Method which returns true if the node represents a root node in the scenegraph.  More... | |
| U4DEntity * | getParent () | 
| Gets the parent to the entity.  More... | |
| U4DEntity * | getRootParent () | 
| Gets the root parent (top parent in the scenegraph) of the entity.  More... | |
| U4DEntity * | searchChild (std::string uName) | 
Public Attributes | |
| U4DDualQuaternion | localSpace | 
| Local Space of the entity.  | |
| U4DDualQuaternion | absoluteSpace | 
| Absolute Space of the entity.  | |
| U4DTransformation * | transformation | 
| U4DTransformation object pointer in charge of translating/rotating the entity.  | |
| U4DVector3n | entityForwardVector | 
| Forward vector of the entity. This is used to compute the view-direction vector.  | |
| int | zDepth | 
| z-depth used for rendering ordering  | |
  Public Attributes inherited from U4DEngine::U4DEntityNode< U4DEntity > | |
| U4DEntity * | parent | 
| Tree parent pointer.  | |
| U4DEntity * | prevSibling | 
| Tree previous sibling pointer.  | |
| U4DEntity * | next | 
| Tree next pointer.  | |
| U4DEntity * | lastDescendant | 
| Tree last descendant pointer.  | |
Protected Attributes | |
| U4DVector3n | localOrientation | 
| Entity local orientation.  | |
| U4DVector3n | localPosition | 
| Entity local position.  | |
| U4DVector3n | absoluteOrientation | 
| Entity absolute orientation.  | |
| U4DVector3n | absolutePosition | 
| Entity absolute position.  | |
The U4DEntity class is a Super-Class for all the entities in a game, such as 3D models, buttons, fonts, etc.
| U4DMatrix3n U4DEngine::U4DEntity::getAbsoluteMatrixOrientation | ( | ) | 
Method which returns the absolute orientation of the Entity.
| U4DVector3n U4DEngine::U4DEntity::getAbsoluteOrientation | ( | ) | 
Method which returns the absolute orientation of the Entity.
| U4DVector3n U4DEngine::U4DEntity::getAbsolutePosition | ( | ) | 
Method which returns the absolute position of the Entity.
| U4DDualQuaternion U4DEngine::U4DEntity::getAbsoluteSpace | ( | ) | 
Method which returns the absolute space of the Entity.
| U4DQuaternion U4DEngine::U4DEntity::getAbsoluteSpaceOrientation | ( | ) | 
Method which returns the absolute orientation space of the Entity.
| U4DQuaternion U4DEngine::U4DEntity::getAbsoluteSpacePosition | ( | ) | 
Method which returns the absolute position space of the Entity.
| U4DVector3n U4DEngine::U4DEntity::getEntityForwardVector | ( | ) | 
Method which returns the forwad vector of the Entity.
| ENTITYTYPE U4DEngine::U4DEntity::getEntityType | ( | ) | 
Method which returns the type of the Entity.
| U4DMatrix3n U4DEngine::U4DEntity::getLocalMatrixOrientation | ( | ) | 
Method which returns the local orientation of the Entity.
| U4DVector3n U4DEngine::U4DEntity::getLocalOrientation | ( | ) | 
Method which returns the Local orientation of the Entity.
| U4DVector3n U4DEngine::U4DEntity::getLocalPosition | ( | ) | 
Method which returns the local position of the Entity.
| U4DQuaternion U4DEngine::U4DEntity::getLocalSpaceOrientation | ( | ) | 
Method which returns the local orientation space of the Entity.
| U4DQuaternion U4DEngine::U4DEntity::getLocalSpacePosition | ( | ) | 
Method which returns the local position space of the Entity.
| std::string U4DEngine::U4DEntity::getName | ( | ) | 
Method which returns the name of the Entity.
      
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  inlinevirtual | 
Method which rotates the view direction of the entiy.
Reimplemented in U4DEngine::U4DModel, U4DEngine::U4DParticleSystem, U4DEngine::U4DCamera, and U4DEngine::U4DDirectionalLight.
| int U4DEngine::U4DEntity::getZDepth | ( | ) | 
Gets the z-depth value used for rendering ordering.
Entity Copy Constructor.
| value | Entity to copy to | 
      
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  inlinevirtual | 
Renders the current entity.
Updates the space matrix, any rendering flags, bones and shadows properties. It encodes the pipeline, buffers and issues the draw command
| uRenderEncoder | Metal encoder object for the current entity | 
Reimplemented in U4DEngine::U4DModel, U4DEngine::U4DParticleSystem, U4DEngine::U4DWorld, U4DEngine::U4DText, U4DEngine::U4DVisibleEntity, U4DEngine::U4DSprite, U4DEngine::U4DImage, U4DEngine::U4DSkybox, and U4DEngine::U4DLayer.
| void U4DEngine::U4DEntity::rotateAboutAxis | ( | float | angle, | 
| U4DVector3n & | axisOrientation, | ||
| U4DVector3n & | axisPosition | ||
| ) | 
Method which rotates entity about an axis.
| angle | Angle representing rotation | 
| axisOrientation | Axis of rotation | 
| axisPosition | Position of rotation axis | 
| void U4DEngine::U4DEntity::rotateAboutAxis | ( | U4DQuaternion & | uOrientation, | 
| U4DVector3n & | axisPosition | ||
| ) | 
Method which rotates entity about an axis.
| uOrientation | Orientation to rotate | 
| axisPosition | Position of axis | 
| void U4DEngine::U4DEntity::rotateBy | ( | float | angle, | 
| U4DVector3n & | axis | ||
| ) | 
Method which rotates entity by certain amount.
| angle | Angle of rotation | 
| axis | Axis of rotation | 
| void U4DEngine::U4DEntity::rotateBy | ( | float | angleX, | 
| float | angleY, | ||
| float | angleZ | ||
| ) | 
Method which rotates entity by a certain amount.
| angleX | Angle of rotation along x-axis | 
| angleY | Angle of rotation along y-axis | 
| angleZ | Angle of rotation along z-axis | 
| void U4DEngine::U4DEntity::rotateBy | ( | U4DQuaternion & | rotation | ) | 
Method which rotates entity by a certain amount.
| rotation | Quaternion representing orientation | 
| void U4DEngine::U4DEntity::rotateTo | ( | float | angle, | 
| U4DVector3n & | axis | ||
| ) | 
Method which rotates entity to a new orientation.
| angle | Angle of rotation | 
| axis | Asis of rotation | 
| void U4DEngine::U4DEntity::rotateTo | ( | float | angleX, | 
| float | angleY, | ||
| float | angleZ | ||
| ) | 
Method which rotates entity to a new orientation.
| angleX | Angle of rotation along the x-axis | 
| angleY | Angle of rotation along the y-axis | 
| angleZ | Angle of rotation along the z-axis | 
| void U4DEngine::U4DEntity::rotateTo | ( | U4DQuaternion & | rotation | ) | 
Method which rotates entity to a new orientation.
| rotation | Quaternion representing orientation | 
| void U4DEngine::U4DEntity::setEntityForwardVector | ( | U4DVector3n & | uForwardVector | ) | 
Method which sets the forward vectof of the Entity. The default value is (0.0,0.0,-1.0)
| uForwardVector | Forward vector for entity | 
| void U4DEngine::U4DEntity::setEntityType | ( | ENTITYTYPE | uType | ) | 
Method which sets the type of the Entity.
| uType | Type of the Entity | 
| void U4DEngine::U4DEntity::setLocalSpace | ( | U4DDualQuaternion & | uLocalSpace | ) | 
Method which sets the local space of the Entity.
| uLocalSpace | Local space of the Entity in Dual-Quaternion form | 
| void U4DEngine::U4DEntity::setLocalSpace | ( | U4DMatrix4n & | uMatrix | ) | 
Method which sets the local space of the Entity.
| uMatrix | Local space of the Entity in 4x4 Matrix form | 
| void U4DEngine::U4DEntity::setLocalSpaceOrientation | ( | U4DQuaternion & | uOrientation | ) | 
Method which sets the local space orientation of the Entity.
| uOrientation | Local space orientation for the Entity | 
| void U4DEngine::U4DEntity::setLocalSpacePosition | ( | U4DQuaternion & | uPosition | ) | 
Method which sets the local space position of the Entity.
| uPosition | Local space position for the Entity | 
| void U4DEngine::U4DEntity::setName | ( | std::string | uName | ) | 
Method which sets the name of the Entity.
| uName | Name for the Entity | 
| void U4DEngine::U4DEntity::setZDepth | ( | int | uZDepth | ) | 
Loads all rendering information for the entiy / virtual void loadRenderingInformation(){};.
/** @brief Sets the z-depth value used for rendering ordering @param uZDepth z-depth value. Default is 100
| void U4DEngine::U4DEntity::translateBy | ( | float | x, | 
| float | y, | ||
| float | z | ||
| ) | 
Method which translates entity by certain amount.
| x | Translaiion along x-coordinate | 
| y | Translation along y-coordinate | 
| z | Translation along z-coordinate | 
| void U4DEngine::U4DEntity::translateBy | ( | U4DVector3n & | translation | ) | 
Method which translates entity by a certain amount.
| translation | 3D vector offset translation | 
| void U4DEngine::U4DEntity::translateTo | ( | float | x, | 
| float | y, | ||
| float | z | ||
| ) | 
Method which translates entity to a new position.
| x | Translation along x-coordinate | 
| y | Translation along y-coordinate | 
| z | Tranalation along z-coordinate | 
| void U4DEngine::U4DEntity::translateTo | ( | U4DVector2n & | translation | ) | 
Method which translates entity to a new position.
| Translation | 2D vector translation | 
| void U4DEngine::U4DEntity::translateTo | ( | U4DVector3n & | translation | ) | 
Method which translates entity to a new position.
| translation | 3D vector translation | 
      
  | 
  inlinevirtual | 
Updates the state of each entity.
| dt | time-step value | 
Reimplemented in U4DEngine::U4DParticleSystem, U4DEngine::U4DModel, U4DEngine::U4DJoystick, U4DEngine::U4DBoundingVolume, U4DEngine::U4DCamera, U4DEngine::U4DButton, U4DEngine::U4DWorld, U4DEngine::U4DVisibleEntity, and U4DEngine::U4DLayer.
      
  | 
  inlinevirtual | 
Reimplemented in U4DEngine::U4DModel, and U4DEngine::U4DVisibleEntity.
      
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  inlinevirtual | 
Method which sets the view direction of the entity.
| uDestinationPoint | View direction of entity | 
Reimplemented in U4DEngine::U4DModel, U4DEngine::U4DParticleSystem, U4DEngine::U4DCamera, and U4DEngine::U4DDirectionalLight.