The U4DMatrix4n class is in charge of implementing a representation of a 4x4 matrix. The class implements matrix operations such as addition, subtraction, transformation, inverse, transponse, etc.
More...
|
| U4DMatrix4n () |
| Contructor which constructs a 4x4 identity matrix.
|
|
| U4DMatrix4n (float m0, float m4, float m8, float m12, float m1, float m5, float m9, float m13, float m2, float m6, float m10, float m14, float m3, float m7, float m11, float m15) |
| Contructor which constructs a 4x4 matrix in column major format.
|
|
U4DMatrix4n & | operator= (const U4DMatrix4n &value) |
| Copy constructor for a 4x4 matrix. More...
|
|
| ~U4DMatrix4n () |
| Desctructor for the 4x4 matrix.
|
|
U4DMatrix4n | operator* (const U4DMatrix4n &m) const |
| Method which multiplies two 4x4 matrices. More...
|
|
U4DMatrix4n | multiply (const U4DMatrix4n &m) const |
| Method which multiplies two 4x4 matrices. More...
|
|
void | operator*= (const U4DMatrix4n &m) |
| Method which multiplies two 4x4 matrices. More...
|
|
U4DVector3n | operator* (const U4DVector3n &v) const |
| Method which transforms a 3D vector by the 4x4 matrix. More...
|
|
U4DVector3n | transform (const U4DVector3n &v) const |
| Method which transforms a 3D vector by the 4x4 matrix. More...
|
|
float | getDeterminant () const |
| Method which gets the determinant of the 4x4 matrix. More...
|
|
void | setInverse (const U4DMatrix4n &m) |
| Method that sets the inverse of a 4x4 matrix. More...
|
|
U4DMatrix4n | inverse () const |
| Method that computes the inverse of a 4x4 matrix. More...
|
|
void | invert () |
| Inverts the 4x4 matrix.
|
|
U4DMatrix3n | extract3x3Matrix () |
| Method that returns a 3x3 representation of the 4x4 matrix. More...
|
|
U4DVector3n | extractAffineVector () |
| extracts the affine vector from a 4x4 matrix More...
|
|
void | setTranspose (const U4DMatrix4n &m) |
| Method that sets the transpose to a 4x4 matrix. More...
|
|
U4DMatrix4n | transpose () const |
| Method that computes the transpose of a 4x4 matrix. More...
|
|
void | show () |
| Method that prints the 4x4 matrix components to the console log window.
|
|
|
float | matrixData [16] ={0} |
| Data elements of the 4x4 matrix. Note, the data elements are ordered in Column Major format.
|
|
The U4DMatrix4n class is in charge of implementing a representation of a 4x4 matrix. The class implements matrix operations such as addition, subtraction, transformation, inverse, transponse, etc.
◆ extract3x3Matrix()
U4DMatrix3n U4DEngine::U4DMatrix4n::extract3x3Matrix |
( |
| ) |
|
Method that returns a 3x3 representation of the 4x4 matrix.
- Returns
- Returns the rotational part of the 4x4 matrix
◆ extractAffineVector()
U4DVector3n U4DEngine::U4DMatrix4n::extractAffineVector |
( |
| ) |
|
extracts the affine vector from a 4x4 matrix
- Returns
- vector representing the position (x, y and z coordinates)
◆ getDeterminant()
float U4DEngine::U4DMatrix4n::getDeterminant |
( |
| ) |
const |
Method which gets the determinant of the 4x4 matrix.
- Returns
- Returns the determinant of the 4x4 matrix
◆ inverse()
Method that computes the inverse of a 4x4 matrix.
- Returns
- Returns the inverse representation of the 4x4 matrix
◆ multiply()
Method which multiplies two 4x4 matrices.
- Parameters
-
- Returns
- Returns the product of two 4x4 matrices
◆ operator*() [1/2]
Method which multiplies two 4x4 matrices.
- Parameters
-
- Returns
- Returns the product of two 4x4 matrices
◆ operator*() [2/2]
Method which transforms a 3D vector by the 4x4 matrix.
- Parameters
-
- Returns
- Returns the transformation of the 3D vector
◆ operator*=()
void U4DEngine::U4DMatrix4n::operator*= |
( |
const U4DMatrix4n & |
m | ) |
|
Method which multiplies two 4x4 matrices.
- Parameters
-
- Returns
- Returns the product of two 4x4 matrices
◆ operator=()
Copy constructor for a 4x4 matrix.
- Parameters
-
- Returns
- Returns a copy of the 4x4 matrix
◆ setInverse()
void U4DEngine::U4DMatrix4n::setInverse |
( |
const U4DMatrix4n & |
m | ) |
|
Method that sets the inverse of a 4x4 matrix.
- Parameters
-
m | 4x4 matrix to compute its inverse and apply it to the current 4x4 matrix |
◆ setTranspose()
void U4DEngine::U4DMatrix4n::setTranspose |
( |
const U4DMatrix4n & |
m | ) |
|
Method that sets the transpose to a 4x4 matrix.
- Parameters
-
m | 4x4 matrix to compute its transpose and set it to the current 4x4 matrix |
◆ transform()
Method which transforms a 3D vector by the 4x4 matrix.
- Parameters
-
- Returns
- Returns the transformation of the 3D vector
◆ transpose()
U4DMatrix4n U4DEngine::U4DMatrix4n::transpose |
( |
| ) |
const |
Method that computes the transpose of a 4x4 matrix.
- Returns
- Returns the transpose representation of a 4x4 matrix