Untold Engine  Beta v0.0.16
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U4DEngine::U4DModel Member List

This is the complete list of members for U4DEngine::U4DModel, including all inherited members.

absoluteOrientationU4DEngine::U4DEntityprotected
absolutePositionU4DEngine::U4DEntityprotected
absoluteSpaceU4DEngine::U4DEntity
addChild(U4DEntity *uChild)U4DEngine::U4DEntityNode< U4DEntity >
addChild(U4DEntity *uChild, U4DEntity *uNext) (defined in U4DEngine::U4DEntityNode< U4DEntity >)U4DEngine::U4DEntityNode< U4DEntity >
addChild(U4DEntity *uChild, int uZDepth)U4DEngine::U4DEntityNode< U4DEntity >
armatureBoneMatrixU4DEngine::U4DModel
armatureManagerU4DEngine::U4DModel
bodyCoordinatesU4DEngine::U4DModel
changeLastDescendant(U4DEntity *uNewLastDescendant)U4DEngine::U4DEntityNode< U4DEntity >
changeState(INPUTELEMENTACTION uInputAction, U4DVector2n uPosition) (defined in U4DEngine::U4DEntity)U4DEngine::U4DEntityinlinevirtual
computeNormalMapTangent()U4DEngine::U4DModel
enableMeshManager(int uSubDivisions)U4DEngine::U4DModel
entityForwardVectorU4DEngine::U4DEntity
getAbsoluteMatrixOrientation()U4DEngine::U4DEntity
getAbsoluteOrientation()U4DEngine::U4DEntity
getAbsolutePosition()U4DEngine::U4DEntity
getAbsoluteSpace()U4DEngine::U4DEntity
getAbsoluteSpaceOrientation()U4DEngine::U4DEntity
getAbsoluteSpacePosition()U4DEngine::U4DEntity
getBoneAnimationPose(std::string uBoneName, U4DAnimation *uAnimation, U4DMatrix4n &uBoneAnimationPoseMatrix)U4DEngine::U4DModel
getBoneAnimationSpace(std::string uName)U4DEngine::U4DModel
getBoneRestPose(std::string uBoneName, U4DMatrix4n &uBoneRestPoseMatrix)U4DEngine::U4DModel
getCullingPhaseBoundingVolume()U4DEngine::U4DModel
getCullingPhaseBoundingVolumeVisibility()U4DEngine::U4DModel
getEnableNormalMap()U4DEngine::U4DModel
getEntityForwardVector()U4DEngine::U4DEntity
getEntityType()U4DEngine::U4DEntity
getFirstChild()U4DEngine::U4DEntityNode< U4DEntity >
getFragmentShader()U4DEngine::U4DVisibleEntity
getHasAnimation()U4DEngine::U4DModel
getHasArmature()U4DEngine::U4DModel
getHasMaterial()U4DEngine::U4DModel
getHasNormalMap()U4DEngine::U4DModel
getHasTexture()U4DEngine::U4DModel
getLastChild()U4DEngine::U4DEntityNode< U4DEntity >
getLocalMatrixOrientation()U4DEngine::U4DEntity
getLocalOrientation()U4DEngine::U4DEntity
getLocalPosition()U4DEngine::U4DEntity
getLocalSpace() (defined in U4DEngine::U4DEntity)U4DEngine::U4DEntity
getLocalSpaceOrientation()U4DEngine::U4DEntity
getLocalSpacePosition()U4DEngine::U4DEntity
getMeshOctreeManager()U4DEngine::U4DModel
getModelDimensions()U4DEngine::U4DModel
getModelShaderParameterContainer() (defined in U4DEngine::U4DModel)U4DEngine::U4DModel
getName()U4DEngine::U4DEntity
getNextSibling()U4DEngine::U4DEntityNode< U4DEntity >
getParent()U4DEngine::U4DEntityNode< U4DEntity >
getPrevSibling()U4DEngine::U4DEntityNode< U4DEntity >
getRenderEntity() (defined in U4DEngine::U4DVisibleEntity)U4DEngine::U4DVisibleEntityvirtual
getRootParent()U4DEngine::U4DEntityNode< U4DEntity >
getViewInDirection()U4DEngine::U4DModelvirtual
getZDepth()U4DEngine::U4DEntity
initCullingBoundingVolume()U4DEngine::U4DModel
isLeaf()U4DEngine::U4DEntityNode< U4DEntity >
isRoot()U4DEngine::U4DEntityNode< U4DEntity >
lastDescendantU4DEngine::U4DEntityNode< U4DEntity >
loadAnimationToModel(U4DAnimation *uAnimation, const char *uAnimationName)U4DEngine::U4DModel
loadIntoVisibilityManager(U4DEntityManager *uEntityManager)U4DEngine::U4DModel
loadModel(const char *uModelName)U4DEngine::U4DModel
loadRenderingInformation()U4DEngine::U4DVisibleEntity
localOrientationU4DEngine::U4DEntityprotected
localPositionU4DEngine::U4DEntityprotected
localSpaceU4DEngine::U4DEntity
materialInformationU4DEngine::U4DModel
nextU4DEngine::U4DEntityNode< U4DEntity >
nextInPreOrderTraversal()U4DEngine::U4DEntityNode< U4DEntity >
operator=(const U4DModel &value)U4DEngine::U4DModel
U4DEngine::U4DVisibleEntity::operator=(const U4DVisibleEntity &value)U4DEngine::U4DVisibleEntity
U4DEngine::U4DEntity::operator=(const U4DEntity &value)U4DEngine::U4DEntity
parentU4DEngine::U4DEntityNode< U4DEntity >
polygonInformationU4DEngine::U4DModel
prevInPreOrderTraversal()U4DEngine::U4DEntityNode< U4DEntity >
prevSiblingU4DEngine::U4DEntityNode< U4DEntity >
removeChild(U4DEntity *uChild)U4DEngine::U4DEntityNode< U4DEntity >
render(id< MTLRenderCommandEncoder > uRenderEncoder)U4DEngine::U4DModelvirtual
renderEntityU4DEngine::U4DVisibleEntity
rotateAboutAxis(float angle, U4DVector3n &axisOrientation, U4DVector3n &axisPosition)U4DEngine::U4DEntity
rotateAboutAxis(U4DQuaternion &uOrientation, U4DVector3n &axisPosition)U4DEngine::U4DEntity
rotateBy(U4DQuaternion &rotation)U4DEngine::U4DEntity
rotateBy(float angle, U4DVector3n &axis)U4DEngine::U4DEntity
rotateBy(float angleX, float angleY, float angleZ)U4DEngine::U4DEntity
rotateTo(U4DQuaternion &rotation)U4DEngine::U4DEntity
rotateTo(float angle, U4DVector3n &axis)U4DEngine::U4DEntity
rotateTo(float angleX, float angleY, float angleZ)U4DEngine::U4DEntity
searchChild(std::string uName) (defined in U4DEngine::U4DEntityNode< U4DEntity >)U4DEngine::U4DEntityNode< U4DEntity >
setCullingPhaseBoundingVolumeVisibility(bool uValue)U4DEngine::U4DModel
setEnableNormalMap(bool uValue)U4DEngine::U4DModel
setEntityForwardVector(U4DVector3n &uForwardVector)U4DEngine::U4DEntity
setEntityType(ENTITYTYPE uType)U4DEngine::U4DEntity
setHasAnimation(bool uValue)U4DEngine::U4DModel
setHasArmature(bool uValue)U4DEngine::U4DModel
setHasMaterial(bool uValue)U4DEngine::U4DModel
setHasNormalMap(bool uValue)U4DEngine::U4DModel
setHasTexture(bool uValue)U4DEngine::U4DModel
setImageHeight(unsigned int uImageHeight) (defined in U4DEngine::U4DModel)U4DEngine::U4DModel
setImageWidth(unsigned int uImageWidth) (defined in U4DEngine::U4DModel)U4DEngine::U4DModel
setLocalSpace(U4DDualQuaternion &uLocalSpace)U4DEngine::U4DEntity
setLocalSpace(U4DMatrix4n &uMatrix)U4DEngine::U4DEntity
setLocalSpaceOrientation(U4DQuaternion &uOrientation)U4DEngine::U4DEntity
setLocalSpacePosition(U4DQuaternion &uPosition)U4DEngine::U4DEntity
setModelVisibility(bool uValue)U4DEngine::U4DModel
setName(std::string uName)U4DEngine::U4DEntity
setNormalMapTexture(std::string uTexture)U4DEngine::U4DModel
setPipeline(std::string uPipelineName)U4DEngine::U4DVisibleEntity
setPipelineForPass(std::string uPipelineName, int uRenderPassKey) (defined in U4DEngine::U4DVisibleEntity)U4DEngine::U4DVisibleEntity
setRawImageData(std::vector< unsigned char > uRawImageData) (defined in U4DEngine::U4DModel)U4DEngine::U4DModel
setTexture0(std::string uTexture0) (defined in U4DEngine::U4DModel)U4DEngine::U4DModel
setTexture1(std::string uTexture1) (defined in U4DEngine::U4DModel)U4DEngine::U4DModel
setZDepth(int uZDepth)U4DEngine::U4DEntity
textureInformationU4DEngine::U4DModel
transformationU4DEngine::U4DEntity
translateBy(float x, float y, float z)U4DEngine::U4DEntity
translateBy(U4DVector3n &translation)U4DEngine::U4DEntity
translateTo(U4DVector3n &translation)U4DEngine::U4DEntity
translateTo(float x, float y, float z)U4DEngine::U4DEntity
translateTo(U4DVector2n &translation)U4DEngine::U4DEntity
U4DEntity()U4DEngine::U4DEntity
U4DEntity(const U4DEntity &value)U4DEngine::U4DEntity
U4DEntityNode()U4DEngine::U4DEntityNode< U4DEntity >
U4DEntityNode(std::string uNodeName) (defined in U4DEngine::U4DEntityNode< U4DEntity >)U4DEngine::U4DEntityNode< U4DEntity >
U4DModel()U4DEngine::U4DModel
U4DModel(const U4DModel &value)U4DEngine::U4DModel
U4DVisibleEntity()U4DEngine::U4DVisibleEntity
U4DVisibleEntity(const U4DVisibleEntity &value)U4DEngine::U4DVisibleEntity
update(double dt)U4DEngine::U4DModelinlinevirtual
updateAllUniforms()U4DEngine::U4DModelvirtual
updateCullingPhaseBoundingVolumeSpace()U4DEngine::U4DModel
updateShaderParameterContainer(int uPosition, U4DVector4n &uParamater) (defined in U4DEngine::U4DModel)U4DEngine::U4DModel
viewInDirection(U4DVector3n &uDestinationPoint)U4DEngine::U4DModelvirtual
zDepthU4DEngine::U4DEntity
~U4DEntity()U4DEngine::U4DEntity
~U4DEntityNode()U4DEngine::U4DEntityNode< U4DEntity >
~U4DModel()U4DEngine::U4DModel
~U4DVisibleEntity()U4DEngine::U4DVisibleEntityinlinevirtual