absoluteOrientation | U4DEngine::U4DEntity | protected |
absolutePosition | U4DEngine::U4DEntity | protected |
absoluteSpace | U4DEngine::U4DEntity | |
addChild(U4DEntity *uChild) | U4DEngine::U4DEntityNode< U4DEntity > | |
addChild(U4DEntity *uChild, U4DEntity *uNext) (defined in U4DEngine::U4DEntityNode< U4DEntity >) | U4DEngine::U4DEntityNode< U4DEntity > | |
addChild(U4DEntity *uChild, int uZDepth) | U4DEngine::U4DEntityNode< U4DEntity > | |
armatureBoneMatrix | U4DEngine::U4DModel | |
armatureManager | U4DEngine::U4DModel | |
bodyCoordinates | U4DEngine::U4DModel | |
changeLastDescendant(U4DEntity *uNewLastDescendant) | U4DEngine::U4DEntityNode< U4DEntity > | |
changeState(INPUTELEMENTACTION uInputAction, U4DVector2n uPosition) (defined in U4DEngine::U4DEntity) | U4DEngine::U4DEntity | inlinevirtual |
computeNormalMapTangent() | U4DEngine::U4DModel | |
enableMeshManager(int uSubDivisions) | U4DEngine::U4DModel | |
entityForwardVector | U4DEngine::U4DEntity | |
getAbsoluteMatrixOrientation() | U4DEngine::U4DEntity | |
getAbsoluteOrientation() | U4DEngine::U4DEntity | |
getAbsolutePosition() | U4DEngine::U4DEntity | |
getAbsoluteSpace() | U4DEngine::U4DEntity | |
getAbsoluteSpaceOrientation() | U4DEngine::U4DEntity | |
getAbsoluteSpacePosition() | U4DEngine::U4DEntity | |
getBoneAnimationPose(std::string uBoneName, U4DAnimation *uAnimation, U4DMatrix4n &uBoneAnimationPoseMatrix) | U4DEngine::U4DModel | |
getBoneAnimationSpace(std::string uName) | U4DEngine::U4DModel | |
getBoneRestPose(std::string uBoneName, U4DMatrix4n &uBoneRestPoseMatrix) | U4DEngine::U4DModel | |
getCullingPhaseBoundingVolume() | U4DEngine::U4DModel | |
getCullingPhaseBoundingVolumeVisibility() | U4DEngine::U4DModel | |
getEnableNormalMap() | U4DEngine::U4DModel | |
getEntityForwardVector() | U4DEngine::U4DEntity | |
getEntityType() | U4DEngine::U4DEntity | |
getFirstChild() | U4DEngine::U4DEntityNode< U4DEntity > | |
getFragmentShader() | U4DEngine::U4DVisibleEntity | |
getHasAnimation() | U4DEngine::U4DModel | |
getHasArmature() | U4DEngine::U4DModel | |
getHasMaterial() | U4DEngine::U4DModel | |
getHasNormalMap() | U4DEngine::U4DModel | |
getHasTexture() | U4DEngine::U4DModel | |
getLastChild() | U4DEngine::U4DEntityNode< U4DEntity > | |
getLocalMatrixOrientation() | U4DEngine::U4DEntity | |
getLocalOrientation() | U4DEngine::U4DEntity | |
getLocalPosition() | U4DEngine::U4DEntity | |
getLocalSpace() (defined in U4DEngine::U4DEntity) | U4DEngine::U4DEntity | |
getLocalSpaceOrientation() | U4DEngine::U4DEntity | |
getLocalSpacePosition() | U4DEngine::U4DEntity | |
getMeshOctreeManager() | U4DEngine::U4DModel | |
getModelDimensions() | U4DEngine::U4DModel | |
getModelShaderParameterContainer() (defined in U4DEngine::U4DModel) | U4DEngine::U4DModel | |
getName() | U4DEngine::U4DEntity | |
getNextSibling() | U4DEngine::U4DEntityNode< U4DEntity > | |
getParent() | U4DEngine::U4DEntityNode< U4DEntity > | |
getPrevSibling() | U4DEngine::U4DEntityNode< U4DEntity > | |
getRenderEntity() (defined in U4DEngine::U4DVisibleEntity) | U4DEngine::U4DVisibleEntity | virtual |
getRootParent() | U4DEngine::U4DEntityNode< U4DEntity > | |
getViewInDirection() | U4DEngine::U4DModel | virtual |
getZDepth() | U4DEngine::U4DEntity | |
initCullingBoundingVolume() | U4DEngine::U4DModel | |
isLeaf() | U4DEngine::U4DEntityNode< U4DEntity > | |
isRoot() | U4DEngine::U4DEntityNode< U4DEntity > | |
lastDescendant | U4DEngine::U4DEntityNode< U4DEntity > | |
loadAnimationToModel(U4DAnimation *uAnimation, const char *uAnimationName) | U4DEngine::U4DModel | |
loadIntoVisibilityManager(U4DEntityManager *uEntityManager) | U4DEngine::U4DModel | |
loadModel(const char *uModelName) | U4DEngine::U4DModel | |
loadRenderingInformation() | U4DEngine::U4DVisibleEntity | |
localOrientation | U4DEngine::U4DEntity | protected |
localPosition | U4DEngine::U4DEntity | protected |
localSpace | U4DEngine::U4DEntity | |
materialInformation | U4DEngine::U4DModel | |
next | U4DEngine::U4DEntityNode< U4DEntity > | |
nextInPreOrderTraversal() | U4DEngine::U4DEntityNode< U4DEntity > | |
operator=(const U4DModel &value) | U4DEngine::U4DModel | |
U4DEngine::U4DVisibleEntity::operator=(const U4DVisibleEntity &value) | U4DEngine::U4DVisibleEntity | |
U4DEngine::U4DEntity::operator=(const U4DEntity &value) | U4DEngine::U4DEntity | |
parent | U4DEngine::U4DEntityNode< U4DEntity > | |
polygonInformation | U4DEngine::U4DModel | |
prevInPreOrderTraversal() | U4DEngine::U4DEntityNode< U4DEntity > | |
prevSibling | U4DEngine::U4DEntityNode< U4DEntity > | |
removeChild(U4DEntity *uChild) | U4DEngine::U4DEntityNode< U4DEntity > | |
render(id< MTLRenderCommandEncoder > uRenderEncoder) | U4DEngine::U4DModel | virtual |
renderEntity | U4DEngine::U4DVisibleEntity | |
rotateAboutAxis(float angle, U4DVector3n &axisOrientation, U4DVector3n &axisPosition) | U4DEngine::U4DEntity | |
rotateAboutAxis(U4DQuaternion &uOrientation, U4DVector3n &axisPosition) | U4DEngine::U4DEntity | |
rotateBy(U4DQuaternion &rotation) | U4DEngine::U4DEntity | |
rotateBy(float angle, U4DVector3n &axis) | U4DEngine::U4DEntity | |
rotateBy(float angleX, float angleY, float angleZ) | U4DEngine::U4DEntity | |
rotateTo(U4DQuaternion &rotation) | U4DEngine::U4DEntity | |
rotateTo(float angle, U4DVector3n &axis) | U4DEngine::U4DEntity | |
rotateTo(float angleX, float angleY, float angleZ) | U4DEngine::U4DEntity | |
searchChild(std::string uName) (defined in U4DEngine::U4DEntityNode< U4DEntity >) | U4DEngine::U4DEntityNode< U4DEntity > | |
setCullingPhaseBoundingVolumeVisibility(bool uValue) | U4DEngine::U4DModel | |
setEnableNormalMap(bool uValue) | U4DEngine::U4DModel | |
setEntityForwardVector(U4DVector3n &uForwardVector) | U4DEngine::U4DEntity | |
setEntityType(ENTITYTYPE uType) | U4DEngine::U4DEntity | |
setHasAnimation(bool uValue) | U4DEngine::U4DModel | |
setHasArmature(bool uValue) | U4DEngine::U4DModel | |
setHasMaterial(bool uValue) | U4DEngine::U4DModel | |
setHasNormalMap(bool uValue) | U4DEngine::U4DModel | |
setHasTexture(bool uValue) | U4DEngine::U4DModel | |
setImageHeight(unsigned int uImageHeight) (defined in U4DEngine::U4DModel) | U4DEngine::U4DModel | |
setImageWidth(unsigned int uImageWidth) (defined in U4DEngine::U4DModel) | U4DEngine::U4DModel | |
setLocalSpace(U4DDualQuaternion &uLocalSpace) | U4DEngine::U4DEntity | |
setLocalSpace(U4DMatrix4n &uMatrix) | U4DEngine::U4DEntity | |
setLocalSpaceOrientation(U4DQuaternion &uOrientation) | U4DEngine::U4DEntity | |
setLocalSpacePosition(U4DQuaternion &uPosition) | U4DEngine::U4DEntity | |
setModelVisibility(bool uValue) | U4DEngine::U4DModel | |
setName(std::string uName) | U4DEngine::U4DEntity | |
setNormalMapTexture(std::string uTexture) | U4DEngine::U4DModel | |
setPipeline(std::string uPipelineName) | U4DEngine::U4DVisibleEntity | |
setPipelineForPass(std::string uPipelineName, int uRenderPassKey) (defined in U4DEngine::U4DVisibleEntity) | U4DEngine::U4DVisibleEntity | |
setRawImageData(std::vector< unsigned char > uRawImageData) (defined in U4DEngine::U4DModel) | U4DEngine::U4DModel | |
setTexture0(std::string uTexture0) (defined in U4DEngine::U4DModel) | U4DEngine::U4DModel | |
setTexture1(std::string uTexture1) (defined in U4DEngine::U4DModel) | U4DEngine::U4DModel | |
setZDepth(int uZDepth) | U4DEngine::U4DEntity | |
textureInformation | U4DEngine::U4DModel | |
transformation | U4DEngine::U4DEntity | |
translateBy(float x, float y, float z) | U4DEngine::U4DEntity | |
translateBy(U4DVector3n &translation) | U4DEngine::U4DEntity | |
translateTo(U4DVector3n &translation) | U4DEngine::U4DEntity | |
translateTo(float x, float y, float z) | U4DEngine::U4DEntity | |
translateTo(U4DVector2n &translation) | U4DEngine::U4DEntity | |
U4DEntity() | U4DEngine::U4DEntity | |
U4DEntity(const U4DEntity &value) | U4DEngine::U4DEntity | |
U4DEntityNode() | U4DEngine::U4DEntityNode< U4DEntity > | |
U4DEntityNode(std::string uNodeName) (defined in U4DEngine::U4DEntityNode< U4DEntity >) | U4DEngine::U4DEntityNode< U4DEntity > | |
U4DModel() | U4DEngine::U4DModel | |
U4DModel(const U4DModel &value) | U4DEngine::U4DModel | |
U4DVisibleEntity() | U4DEngine::U4DVisibleEntity | |
U4DVisibleEntity(const U4DVisibleEntity &value) | U4DEngine::U4DVisibleEntity | |
update(double dt) | U4DEngine::U4DModel | inlinevirtual |
updateAllUniforms() | U4DEngine::U4DModel | virtual |
updateCullingPhaseBoundingVolumeSpace() | U4DEngine::U4DModel | |
updateShaderParameterContainer(int uPosition, U4DVector4n &uParamater) (defined in U4DEngine::U4DModel) | U4DEngine::U4DModel | |
viewInDirection(U4DVector3n &uDestinationPoint) | U4DEngine::U4DModel | virtual |
zDepth | U4DEngine::U4DEntity | |
~U4DEntity() | U4DEngine::U4DEntity | |
~U4DEntityNode() | U4DEngine::U4DEntityNode< U4DEntity > | |
~U4DModel() | U4DEngine::U4DModel | |
~U4DVisibleEntity() | U4DEngine::U4DVisibleEntity | inlinevirtual |