The U4DPadAxis class is in charge of interpreting all Game Pad Axis inputs.
More...
|
float | xAxis |
| Axis representing the x-coordinate.
|
|
float | yAxis |
| Axis representing the y-coordinate.
|
|
The U4DPadAxis class is in charge of interpreting all Game Pad Axis inputs.
◆ U4DPadAxis()
U4DEngine::U4DPadAxis::U4DPadAxis |
( |
float |
uXAxis, |
|
|
float |
uYAxis |
|
) |
| |
Axis constructor.
- Parameters
-
uXAxis | Axis x-Coordinate |
uYAxis | Axis y-Coordinate |
◆ getPoint()
Method which returns the current Axis position.
- Returns
- Returns a 2D vector representing the current Axis position
◆ setPoint()
void U4DEngine::U4DPadAxis::setPoint |
( |
float |
uXAxis, |
|
|
float |
uYAxis |
|
) |
| |
Method which sets the current Axis point.
- Parameters
-
uXAxis | x-coordinate Axis position |
uYAxis | y-coordinate Axis positition |