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Untold Engine
Beta v0.0.16
docs
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Inherits U4DEngine::U4DEntityNode< U4DProfilerNode >.
Public Member Functions | |
| U4DProfilerNode (std::string uNodeName) | |
| void | startProfiling () |
| void | stopProfiling () |
| float | getTotalTime () |
| std::string | getName () |
Public Member Functions inherited from U4DEngine::U4DEntityNode< U4DProfilerNode > | |
| U4DEntityNode () | |
| Constructor for the class. | |
| U4DEntityNode (std::string uNodeName) | |
| ~U4DEntityNode () | |
| Destructor for the class. | |
| void | addChild (U4DProfilerNode *uChild) |
| Method which adds a child node to a scenegraph. More... | |
| void | addChild (U4DProfilerNode *uChild, U4DProfilerNode *uNext) |
| void | addChild (U4DProfilerNode *uChild, int uZDepth) |
| Method which adds a child entity to a scenegraph at a particular location. More... | |
| void | removeChild (U4DProfilerNode *uChild) |
| Method which removes a child node from the scenegraph. More... | |
| void | changeLastDescendant (U4DProfilerNode *uNewLastDescendant) |
| Method which changes the node's last descendant in the scenegraph. More... | |
| U4DProfilerNode * | getFirstChild () |
| Method which returns the node's first child in the scenegraph. More... | |
| U4DProfilerNode * | getLastChild () |
| Method which returns the node's last child in the scenegraph. More... | |
| U4DProfilerNode * | getNextSibling () |
| Method which returns the node's next sibling in the scenegraph. More... | |
| U4DProfilerNode * | getPrevSibling () |
| Method which returns the node's previous sibling in the scenegraph. More... | |
| U4DProfilerNode * | prevInPreOrderTraversal () |
| Method which returns the node's previous sibling in pre-order traversal order. More... | |
| U4DProfilerNode * | nextInPreOrderTraversal () |
| Method which returns the node's next pointer in pre-order traversal order. More... | |
| bool | isLeaf () |
| Method which returns true if the node represents a leaf node in the scenegraph. More... | |
| bool | isRoot () |
| Method which returns true if the node represents a root node in the scenegraph. More... | |
| U4DProfilerNode * | getParent () |
| Gets the parent to the entity. More... | |
| U4DProfilerNode * | getRootParent () |
| Gets the root parent (top parent in the scenegraph) of the entity. More... | |
| U4DProfilerNode * | searchChild (std::string uName) |
Additional Inherited Members | |
Public Attributes inherited from U4DEngine::U4DEntityNode< U4DProfilerNode > | |
| U4DProfilerNode * | parent |
| Tree parent pointer. | |
| U4DProfilerNode * | prevSibling |
| Tree previous sibling pointer. | |
| U4DProfilerNode * | next |
| Tree next pointer. | |
| U4DProfilerNode * | lastDescendant |
| Tree last descendant pointer. | |