Untold Engine
Beta v0.0.16
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Inherits U4DEngine::U4DEntityNode< U4DProfilerNode >.
Public Member Functions | |
U4DProfilerNode (std::string uNodeName) | |
void | startProfiling () |
void | stopProfiling () |
float | getTotalTime () |
std::string | getName () |
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U4DEntityNode () | |
Constructor for the class. | |
U4DEntityNode (std::string uNodeName) | |
~U4DEntityNode () | |
Destructor for the class. | |
void | addChild (U4DProfilerNode *uChild) |
Method which adds a child node to a scenegraph. More... | |
void | addChild (U4DProfilerNode *uChild, U4DProfilerNode *uNext) |
void | addChild (U4DProfilerNode *uChild, int uZDepth) |
Method which adds a child entity to a scenegraph at a particular location. More... | |
void | removeChild (U4DProfilerNode *uChild) |
Method which removes a child node from the scenegraph. More... | |
void | changeLastDescendant (U4DProfilerNode *uNewLastDescendant) |
Method which changes the node's last descendant in the scenegraph. More... | |
U4DProfilerNode * | getFirstChild () |
Method which returns the node's first child in the scenegraph. More... | |
U4DProfilerNode * | getLastChild () |
Method which returns the node's last child in the scenegraph. More... | |
U4DProfilerNode * | getNextSibling () |
Method which returns the node's next sibling in the scenegraph. More... | |
U4DProfilerNode * | getPrevSibling () |
Method which returns the node's previous sibling in the scenegraph. More... | |
U4DProfilerNode * | prevInPreOrderTraversal () |
Method which returns the node's previous sibling in pre-order traversal order. More... | |
U4DProfilerNode * | nextInPreOrderTraversal () |
Method which returns the node's next pointer in pre-order traversal order. More... | |
bool | isLeaf () |
Method which returns true if the node represents a leaf node in the scenegraph. More... | |
bool | isRoot () |
Method which returns true if the node represents a root node in the scenegraph. More... | |
U4DProfilerNode * | getParent () |
Gets the parent to the entity. More... | |
U4DProfilerNode * | getRootParent () |
Gets the root parent (top parent in the scenegraph) of the entity. More... | |
U4DProfilerNode * | searchChild (std::string uName) |
Additional Inherited Members | |
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U4DProfilerNode * | parent |
Tree parent pointer. | |
U4DProfilerNode * | prevSibling |
Tree previous sibling pointer. | |
U4DProfilerNode * | next |
Tree next pointer. | |
U4DProfilerNode * | lastDescendant |
Tree last descendant pointer. | |