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Untold Engine
Beta v0.0.16
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The U4DRenderGeometry manages the rendering of geometric entities such as cubes, spheres, etc. More...
Inherits U4DEngine::U4DRenderEntity.
Public Member Functions | |
| U4DRenderGeometry (U4DBoundingVolume *uU4DGeometricObject) | |
| Constructor for class. More... | |
| ~U4DRenderGeometry () | |
| Destructor for the class. | |
| bool | loadMTLBuffer () |
| Loads the attributes and Uniform data. More... | |
| void | updateSpaceUniforms () |
| Updates the space matrix of the entity. More... | |
| void | loadMTLAdditionalInformation () |
| Loads additional information into buffer. More... | |
| void | render (id< MTLRenderCommandEncoder > uRenderEncoder) |
| Renders the current entity. More... | |
| void | updateRenderingInformation () |
| Updates the geometry rendering data. More... | |
| void | modifyRenderingInformation () |
| Modifies geometry rendering data if required. More... | |
| void | alignedAttributeData () |
| Aligns attribute data. More... | |
| void | setGeometryLineColor (U4DVector4n &uGeometryLineColor) |
| Sets the color for the geometry. More... | |
| void | clearModelAttributeData () |
| Clears the attribute container. More... | |
Public Member Functions inherited from U4DEngine::U4DRenderEntity | |
| U4DRenderEntity () | |
| Constructor for the U4DRenderEntity. More... | |
| virtual | ~U4DRenderEntity () |
| Destructor for the U4DRenderEntity. More... | |
| void | loadRenderingInformation () |
| Sends attributes information to the GPU. More... | |
| virtual void | loadMTLTexture () |
| Loads image texture into GPU. More... | |
| virtual void | updateAllUniforms () |
| virtual void | createTextureObject (id< MTLTexture > &uTextureObject) |
| Creates a texture object to be applied to an entity. More... | |
| void | createSamplerObject (id< MTLSamplerState > &uSamplerStateObject, MTLSamplerDescriptor *uSamplerDescriptor) |
| Creates a sampler object required for texturing. More... | |
| void | clearRawImageData () |
| Clear the raw image data. More... | |
| virtual void | initTextureSamplerObjectNull () |
| Initializes texture sampler object to null. More... | |
| void | setIsWithinFrustum (bool uValue) |
| Sets property used to determine if entity is within frustum. More... | |
| void | setRawImageData (std::vector< unsigned char > uRawImageData) |
| void | setImageWidth (unsigned int uImageWidth) |
| void | setImageHeight (unsigned int uImageHeight) |
| bool | createTextureAndSamplerObjects (id< MTLTexture > &uTextureObject, id< MTLSamplerState > &uSamplerStateObject, MTLSamplerDescriptor *uSamplerDescriptor, std::string uTextureName) |
| void | setPipelineForPass (std::string uPipelineName, int uRenderPassKey) |
| void | removePassPipelinePair (int uRenderPassKey) |
| U4DRenderPipelineInterface * | getPipeline (int uRenderPassKey) |
Additional Inherited Members | |
Protected Attributes inherited from U4DEngine::U4DRenderEntity | |
| id< MTLDevice > | mtlDevice |
| Pointer representing a Metal Device. | |
| id< MTLBuffer > | attributeBuffer |
| Pointer to the attribute buffer. | |
| id< MTLBuffer > | indicesBuffer |
| Pointer to the index buffer. | |
| id< MTLBuffer > | uniformSpaceBuffer |
| Pointer to the Uniform that holds the Space matrix. | |
| bool | eligibleToRender |
| Variable to determine if object should be rendered. | |
| bool | isWithinFrustum |
| Variable to determine if the 3D object is within the frustum. | |
| std::vector< unsigned char > | rawImageData |
| buffer for the raw image data of a texture | |
| unsigned int | imageWidth |
| Width of the texture image. | |
| unsigned int | imageHeight |
| Height of the texture image. | |
| std::map< int, U4DRenderPipelineInterface * > | renderPassPipelineMap |
The U4DRenderGeometry manages the rendering of geometric entities such as cubes, spheres, etc.
| U4DEngine::U4DRenderGeometry::U4DRenderGeometry | ( | U4DBoundingVolume * | uU4DGeometricObject | ) |
Constructor for class.
Sets the bounding volume the class will manate
| void U4DEngine::U4DRenderGeometry::alignedAttributeData | ( | ) |
Aligns attribute data.
Aligns the vertices before sending them to the GPU
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Clears the attribute container.
clears vertices containers
Reimplemented from U4DEngine::U4DRenderEntity.
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virtual |
Loads additional information into buffer.
loads the color of the geometrical shape
Reimplemented from U4DEngine::U4DRenderEntity.
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Loads the attributes and Uniform data.
It prepares the attribute data so that it is aligned. It then loads the attributes into a buffer. It also loads uniform data into a buffer
Reimplemented from U4DEngine::U4DRenderEntity.
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virtual |
Modifies geometry rendering data if required.
This method is called by the U4DBoundingVolume class. If the attribute container size changes, it loads a new set of attributes.
Reimplemented from U4DEngine::U4DRenderEntity.
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virtual |
Renders the current entity.
Updates the space matrix, any rendering flags, bones and shadows properties. It encodes the pipeline, buffers and issues the draw command
| uRenderEncoder | Metal encoder object for the current entity |
Reimplemented from U4DEngine::U4DRenderEntity.
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virtual |
Sets the color for the geometry.
Sets the line color used for rendering the geometrical figure
| uGeometryLineColor | line color |
Reimplemented from U4DEngine::U4DRenderEntity.
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virtual |
Updates the geometry rendering data.
This method is called by the geometry U4DBoundingVolume class whenever the data changes
Reimplemented from U4DEngine::U4DRenderEntity.
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virtual |
Updates the space matrix of the entity.
Updates the model space matrix of the entity by computing the world, view and perspective space matrix
Reimplemented from U4DEngine::U4DRenderEntity.