Untold Engine  Beta v0.0.16
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U4DEngine::U4DShadowRenderPipeline Member List

This is the complete list of members for U4DEngine::U4DShadowRenderPipeline, including all inherited members.

albedoTexture (defined in U4DEngine::U4DRenderPipelineInterface)U4DEngine::U4DRenderPipelineInterface
buildPipeline() (defined in U4DEngine::U4DShadowRenderPipeline)U4DEngine::U4DShadowRenderPipelinevirtual
depthTexture (defined in U4DEngine::U4DRenderPipelineInterface)U4DEngine::U4DRenderPipelineInterface
executePipeline(id< MTLRenderCommandEncoder > uRenderEncoder, U4DEntity *uEntity) (defined in U4DEngine::U4DShadowRenderPipeline)U4DEngine::U4DShadowRenderPipelinevirtual
executePipeline(id< MTLRenderCommandEncoder > uRenderEncoder) (defined in U4DEngine::U4DRenderPipeline)U4DEngine::U4DRenderPipelineinlinevirtual
fragmentProgramU4DEngine::U4DRenderPipelineprotected
getName() (defined in U4DEngine::U4DRenderPipeline)U4DEngine::U4DRenderPipelinevirtual
getTargetTexture() (defined in U4DEngine::U4DRenderPipeline)U4DEngine::U4DRenderPipeline
hotReloadShaders(std::string uFilepath, std::string uVertexShader, std::string uFragmentShader) (defined in U4DEngine::U4DRenderPipeline)U4DEngine::U4DRenderPipelinevirtual
initAdditionalInfo() (defined in U4DEngine::U4DShadowRenderPipeline)U4DEngine::U4DShadowRenderPipelinevirtual
initLibrary(std::string uVertexShader, std::string uFragmentShader) (defined in U4DEngine::U4DShadowRenderPipeline)U4DEngine::U4DShadowRenderPipelinevirtual
initPassDesc() (defined in U4DEngine::U4DShadowRenderPipeline)U4DEngine::U4DShadowRenderPipelinevirtual
initPipeline(std::string uVertexShader, std::string uFragmentShader) (defined in U4DEngine::U4DRenderPipeline)U4DEngine::U4DRenderPipelinevirtual
initTargetTexture() (defined in U4DEngine::U4DShadowRenderPipeline)U4DEngine::U4DShadowRenderPipelinevirtual
initVertexDesc() (defined in U4DEngine::U4DShadowRenderPipeline)U4DEngine::U4DShadowRenderPipelinevirtual
inputTexture (defined in U4DEngine::U4DRenderPipelineInterface)U4DEngine::U4DRenderPipelineInterface
mtlDeviceU4DEngine::U4DRenderPipelineprotected
mtlLibraryU4DEngine::U4DRenderPipelineprotected
mtlRenderPassDepthAttachmentDescriptor (defined in U4DEngine::U4DRenderPipeline)U4DEngine::U4DRenderPipelineprotected
mtlRenderPassDepthStencilDescriptorU4DEngine::U4DRenderPipelineprotected
mtlRenderPassDepthStencilState (defined in U4DEngine::U4DRenderPipeline)U4DEngine::U4DRenderPipelineprotected
mtlRenderPassDescriptorU4DEngine::U4DRenderPipelineInterface
mtlRenderPassPipelineDescriptorU4DEngine::U4DRenderPipelineprotected
mtlRenderPassPipelineStateU4DEngine::U4DRenderPipelineprotected
mtlRenderPassStencilStateDescriptor (defined in U4DEngine::U4DRenderPipeline)U4DEngine::U4DRenderPipelineprotected
nameU4DEngine::U4DRenderPipelineprotected
normalTexture (defined in U4DEngine::U4DRenderPipelineInterface)U4DEngine::U4DRenderPipelineInterface
positionTexture (defined in U4DEngine::U4DRenderPipelineInterface)U4DEngine::U4DRenderPipelineInterface
setInputTexture(id< MTLTexture > uInputTexture) (defined in U4DEngine::U4DRenderPipeline)U4DEngine::U4DRenderPipeline
shadowPropertiesUniform (defined in U4DEngine::U4DRenderPipeline)U4DEngine::U4DRenderPipelineprotected
targetDepthTexture (defined in U4DEngine::U4DRenderPipeline)U4DEngine::U4DRenderPipeline
targetTexture (defined in U4DEngine::U4DRenderPipelineInterface)U4DEngine::U4DRenderPipelineInterface
U4DRenderPipeline(std::string uName) (defined in U4DEngine::U4DRenderPipeline)U4DEngine::U4DRenderPipeline
U4DShadowRenderPipeline(std::string uName) (defined in U4DEngine::U4DShadowRenderPipeline)U4DEngine::U4DShadowRenderPipeline
vertexDescU4DEngine::U4DRenderPipelineprotected
vertexProgramU4DEngine::U4DRenderPipelineprotected
~U4DRenderPipeline() (defined in U4DEngine::U4DRenderPipeline)U4DEngine::U4DRenderPipeline
~U4DRenderPipelineInterface() (defined in U4DEngine::U4DRenderPipelineInterface)U4DEngine::U4DRenderPipelineInterfaceinlinevirtual
~U4DShadowRenderPipeline() (defined in U4DEngine::U4DShadowRenderPipeline)U4DEngine::U4DShadowRenderPipeline