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Untold Engine
Beta v0.0.16
docs
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Inherits U4DEngine::U4DRenderPipelineInterface.
Inherited by U4DEngine::U4DCompositionPipeline, U4DEngine::U4DGeometryPipeline, U4DEngine::U4DImagePipeline, U4DEngine::U4DModelPipeline, U4DEngine::U4DParticlesPipeline, U4DEngine::U4DShaderEntityPipeline, U4DEngine::U4DShadowRenderPipeline, U4DEngine::U4DSkyboxPipeline, and U4DEngine::U4DWorldPipeline.
Public Member Functions | |
| U4DRenderPipeline (std::string uName) | |
| void | initPipeline (std::string uVertexShader, std::string uFragmentShader) |
| virtual void | initTargetTexture () |
| virtual void | initVertexDesc () |
| void | initLibrary (std::string uVertexShader, std::string uFragmentShader) |
| virtual void | initPassDesc () |
| virtual bool | buildPipeline () |
| void | initAdditionalInfo () |
| virtual void | executePipeline (id< MTLRenderCommandEncoder > uRenderEncoder, U4DEntity *uEntity) |
| virtual void | executePipeline (id< MTLRenderCommandEncoder > uRenderEncoder) |
| id< MTLTexture > | getTargetTexture () |
| void | setInputTexture (id< MTLTexture > uInputTexture) |
| void | hotReloadShaders (std::string uFilepath, std::string uVertexShader, std::string uFragmentShader) |
| std::string | getName () |
Public Attributes | |
| id< MTLTexture > | targetDepthTexture |
Public Attributes inherited from U4DEngine::U4DRenderPipelineInterface | |
| MTLRenderPassDescriptor * | mtlRenderPassDescriptor |
| Pointer representing the render pass descriptor. | |
| id< MTLTexture > | targetTexture |
| id< MTLTexture > | inputTexture |
| id< MTLTexture > | albedoTexture |
| id< MTLTexture > | normalTexture |
| id< MTLTexture > | positionTexture |
| id< MTLTexture > | depthTexture |
Protected Attributes | |
| std::string | name |
| Name of the pass. | |
| id< MTLDevice > | mtlDevice |
| Pointer representing a Metal Device. | |
| id< MTLRenderPipelineState > | mtlRenderPassPipelineState |
| Pointer representing the state of the render pipeline. | |
| MTLRenderPipelineDescriptor * | mtlRenderPassPipelineDescriptor |
| Pointer for the rendering pipeline descriptor. | |
| id< MTLLibrary > | mtlLibrary |
| Pointer that holds the library of shaders. | |
| id< MTLFunction > | vertexProgram |
| Pointer to the shader vertex program. | |
| id< MTLFunction > | fragmentProgram |
| Pointer to the shader fragment program. | |
| MTLVertexDescriptor * | vertexDesc |
| Pointer to the vertex descriptors. | |
| MTLDepthStencilDescriptor * | mtlRenderPassDepthStencilDescriptor |
| Pointer to the Depth Stencil descriptor. | |
| id< MTLDepthStencilState > | mtlRenderPassDepthStencilState |
| MTLStencilDescriptor * | mtlRenderPassStencilStateDescriptor |
| MTLRenderPassDepthAttachmentDescriptor * | mtlRenderPassDepthAttachmentDescriptor |
| id< MTLBuffer > | shadowPropertiesUniform |