The U4DTextureData class holds texture information for a 3D entity.
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std::string | texture0 |
| Name of the texture representing the texture0.
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std::string | texture1 |
| Name of the texture representing the texture1.
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std::string | texture2 |
| Name of the texture representing the texture2.
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std::string | texture3 |
| Name of the texture representing the texture3.
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std::string | texture4 |
| Name of the texture representing the texture4.
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std::string | texture5 |
| Name of the texture representing the texture5.
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std::string | texture6 |
| Name of the texture representing the texture6.
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std::string | normalBumpTexture |
| Name of the texture representing the normal map texture.
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The U4DTextureData class holds texture information for a 3D entity.
◆ setNormalBumpTexture()
void U4DEngine::U4DTextureData::setNormalBumpTexture |
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std::string |
uData | ) |
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Method which sets the normal-map texture.
- Parameters
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uData | string data with the name of the normal-map texture |
◆ setTexture0()
void U4DEngine::U4DTextureData::setTexture0 |
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std::string |
uData | ) |
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Method which sets the texture0.
- Parameters
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uData | string data with the name of the texture |
◆ setTexture1()
void U4DEngine::U4DTextureData::setTexture1 |
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std::string |
uData | ) |
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Method which sets the texture1.
- Parameters
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uData | string data with the name of the texture |
◆ setTexture2()
void U4DEngine::U4DTextureData::setTexture2 |
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std::string |
uData | ) |
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Method which sets the texture2.
- Parameters
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uData | string data with the name of the texture |
◆ setTexture3()
void U4DEngine::U4DTextureData::setTexture3 |
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std::string |
uData | ) |
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Method which sets the texture3.
- Parameters
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uData | string data with the name of the texture |