Untold Engine  Beta v0.0.16
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Scene Manager

Classes

class  U4DEngine::U4DLayer
 The U4DLayer class represents layer objects. Layers are object that can be rendered on top of the view component. More...
 
class  U4DEngine::U4DLayerManager
 The U4DLayerManager class manages the layer objects currently present in the scene. Layers are object that can be rendered on top of the view component. More...
 
class  U4DEngine::U4DScene
 The U4DScene class represents the scene (universe) object of the game. A scene can have multiple worlds. A world represents the View Component of the Model-View-Controller pattern. More...
 
class  U4DEngine::U4DSceneActiveState
 The U4DSceneActiveState class represents the scene Active state. More...
 
class  U4DEngine::U4DSceneIdleState
 The U4DSceneIdleState class represents the scene Idle state. More...
 
class  U4DEngine::U4DSceneLoadingState
 The U4DSceneLoadingState class represents the scene Loading state. More...
 
class  U4DEngine::U4DSceneManager
 The U4DSceneManager class is in charge of managing the current scene enabled. More...
 
class  U4DEngine::U4DSceneStateInterface
 The U4DSceneStateInterface class represents the scene state interface. More...
 
class  U4DEngine::U4DSceneStateManager
 The U4DSceneStateManager class represents the scene state manager. It manages the states of the scenes. More...
 

Detailed Description