Untold Engine
Beta v0.0.16
docs
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Classes | |
class | U4DEngine::U4DLayer |
The U4DLayer class represents layer objects. Layers are object that can be rendered on top of the view component. More... | |
class | U4DEngine::U4DLayerManager |
The U4DLayerManager class manages the layer objects currently present in the scene. Layers are object that can be rendered on top of the view component. More... | |
class | U4DEngine::U4DScene |
The U4DScene class represents the scene (universe) object of the game. A scene can have multiple worlds. A world represents the View Component of the Model-View-Controller pattern. More... | |
class | U4DEngine::U4DSceneActiveState |
The U4DSceneActiveState class represents the scene Active state. More... | |
class | U4DEngine::U4DSceneIdleState |
The U4DSceneIdleState class represents the scene Idle state. More... | |
class | U4DEngine::U4DSceneLoadingState |
The U4DSceneLoadingState class represents the scene Loading state. More... | |
class | U4DEngine::U4DSceneManager |
The U4DSceneManager class is in charge of managing the current scene enabled. More... | |
class | U4DEngine::U4DSceneStateInterface |
The U4DSceneStateInterface class represents the scene state interface. More... | |
class | U4DEngine::U4DSceneStateManager |
The U4DSceneStateManager class represents the scene state manager. It manages the states of the scenes. More... | |