Untold Engine
Beta v0.0.16
docs
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The U4DSceneManager class is in charge of managing the current scene enabled. More...
Public Member Functions | |
void | isSafeToChangeScene () |
Changes scene when it is safe to do so. | |
void | changeScene (U4DScene *uScene) |
Changes scene to new scene. More... | |
U4DScene * | getCurrentScene () |
Returns the current scene. | |
U4DControllerInterface * | getGameController () |
Pointer to the game controller. | |
void | setRequestToChangeScene (bool uValue) |
sets request to change to new scene More... | |
bool | getRequestToChangeScene () |
true if a request to change the scene occurred | |
Static Public Member Functions | |
static U4DSceneManager * | sharedInstance () |
Method which returns an instace of the U4DSceneManager singleton. More... | |
Protected Member Functions | |
U4DSceneManager () | |
Scene Manager constructor. | |
~U4DSceneManager () | |
Scene Manager destructor. | |
The U4DSceneManager class is in charge of managing the current scene enabled.
void U4DEngine::U4DSceneManager::changeScene | ( | U4DScene * | uScene | ) |
Changes scene to new scene.
uScene | scene to change to |
void U4DEngine::U4DSceneManager::setRequestToChangeScene | ( | bool | uValue | ) |
sets request to change to new scene
uValue | true if the request happened |
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static |
Method which returns an instace of the U4DSceneManager singleton.