Untold Engine
Beta v0.0.16
docs
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The COLLISIONMANIFOLDONODE structure holds collision manifold informaiton such as contact points, collision normal vector and closest collision points. More...
Public Attributes | |
std::vector< U4DVector3n > | contactPoints |
Collision contact points. | |
U4DVector3n | normalCollisionVector |
Collision normal-vector. | |
U4DPoint3n | collisionClosestPoint |
Closest collision points. | |
float | referenceAndIncidentPlaneAngle |
Angle of collision between normal planes (reference and incident plane) | |
The COLLISIONMANIFOLDONODE structure holds collision manifold informaiton such as contact points, collision normal vector and closest collision points.