Untold Engine
Beta v0.0.16
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The PARTICLESYSTEMDATA structure holds data required by the particle system. More...
Public Attributes | |
U4DVector4n | particleStartColor |
Start color of the particle during the start of emission. | |
U4DVector4n | particleEndColor |
End color of the particle as it nears its life span. | |
U4DVector4n | particleStartColorVariance |
Color variance for the start color. | |
U4DVector4n | particleEndColorVariance |
Color variance for the end color. | |
U4DVector3n | particlePositionVariance |
position variance of the particle | |
float | particleEmitAngle |
emission angle | |
float | particleEmitAngleVariance |
emission angle variance | |
float | torusMajorRadius =15.0 |
Distance from the center of the torus to the center of the tube. | |
float | torusMinorRadius =5.0 |
Radius of the torus tube. | |
float | sphereRadius =2.0 |
Radius of the sphere. | |
float | particleLife =1.0 |
life span of the article | |
float | particleSpeed |
particle's speed | |
float | particleSpeedVariance |
particle's speed variance | |
int | numberOfParticlesPerEmission =1 |
number of particles the emitter must emit per emission | |
int | maxNumberOfParticles =50 |
maximum number of particles the emitter can create | |
float | emissionRate =1.0 |
emission rate | |
float | emitterDurationRate =1.0 |
emitter duration rate | |
bool | emitContinuously |
if set to true, the emitter will emit continuously | |
U4DVector3n | gravity |
force of gravity acting on the particle | |
int | particleSystemType =0 |
particle emitter type. The emitter can emit the particles in a spherical, torus or linear fashion | |
bool | enableNoise =false |
if set to true, the emitter will add noise to the particle's texture. | |
float | noiseDetail =4.0 |
Noise frequency. Possible values are 1,2,4,8,16,32. | |
bool | enableAdditiveRendering =true |
if set to true, the particles color will be blended with the sorrounding colors | |
float | particleSize =1.0 |
particle size | |
float | startParticleSize =1.0 |
particle start size | |
float | startParticleSizeVariance =0.0 |
particle start size variance | |
float | endParticleSize =1.0 |
particle end size | |
float | endParticleSizeVariance =0.0 |
particle end size variance | |
float | particleRadialAcceleration |
particle's radial acceleration | |
float | particleRadialAccelerationVariance |
particle's radial acceleration variance | |
float | particleTangentialAcceleration |
particle's tangential acceleration | |
float | particleTangentialAccelerationVariance |
particle's tangential acceleration variance | |
float | startParticleRotation |
particle's start rotation | |
float | startParticleRotationVariance |
particle's start rotation variance | |
float | endParticleRotation |
particle's end rotation | |
float | endParticleRotationVariance |
particle's end rotation variance | |
int | blendingFactorSource |
particle system's blending source factor | |
int | blendingFactorDest |
particle system's blending destination factor | |
The PARTICLESYSTEMDATA structure holds data required by the particle system.