Untold Engine
Beta v0.0.16
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The U4DBVHNode class represents a node in a BVH tree and is used for Broad-Phase collision. More...
Inherits U4DEngine::U4DEntityNode< U4DBVHNode< T > >.
Public Member Functions | |
U4DBVHNode () | |
Constructor for the class. | |
~U4DBVHNode () | |
Destructor for the class. | |
std::vector< T * > | getModelsContainer () |
Method which returns container with 3D model entities that are part of the tree node. More... | |
void | addModelToContainer (T *uAction) |
Method which adds 3D models to the node container. More... | |
void | addModelToContainerAtIndex (int uIndex, T *uAction) |
Method which add a 3D model at a particular index. More... | |
void | copyModelsContainer (std::vector< T * > uActionsContainer) |
Method which makes a copy of the model container. More... | |
U4DAABB * | getAABBVolume () |
Method which returns a pointer to the AABB holding volume information about the tree node. More... | |
void | setSplitIndex (int uSplitIndex) |
Method which sets a tree node split index. More... | |
int | getSplitIndex () |
Method which returns the tree node split index. More... | |
Public Member Functions inherited from U4DEngine::U4DEntityNode< U4DBVHNode< T > > | |
U4DEntityNode () | |
Constructor for the class. | |
U4DEntityNode (std::string uNodeName) | |
~U4DEntityNode () | |
Destructor for the class. | |
void | addChild (U4DBVHNode< T > *uChild) |
Method which adds a child node to a scenegraph. More... | |
void | addChild (U4DBVHNode< T > *uChild, U4DBVHNode< T > *uNext) |
void | addChild (U4DBVHNode< T > *uChild, int uZDepth) |
Method which adds a child entity to a scenegraph at a particular location. More... | |
void | removeChild (U4DBVHNode< T > *uChild) |
Method which removes a child node from the scenegraph. More... | |
void | changeLastDescendant (U4DBVHNode< T > *uNewLastDescendant) |
Method which changes the node's last descendant in the scenegraph. More... | |
U4DBVHNode< T > * | getFirstChild () |
Method which returns the node's first child in the scenegraph. More... | |
U4DBVHNode< T > * | getLastChild () |
Method which returns the node's last child in the scenegraph. More... | |
U4DBVHNode< T > * | getNextSibling () |
Method which returns the node's next sibling in the scenegraph. More... | |
U4DBVHNode< T > * | getPrevSibling () |
Method which returns the node's previous sibling in the scenegraph. More... | |
U4DBVHNode< T > * | prevInPreOrderTraversal () |
Method which returns the node's previous sibling in pre-order traversal order. More... | |
U4DBVHNode< T > * | nextInPreOrderTraversal () |
Method which returns the node's next pointer in pre-order traversal order. More... | |
bool | isLeaf () |
Method which returns true if the node represents a leaf node in the scenegraph. More... | |
bool | isRoot () |
Method which returns true if the node represents a root node in the scenegraph. More... | |
U4DBVHNode< T > * | getParent () |
Gets the parent to the entity. More... | |
U4DBVHNode< T > * | getRootParent () |
Gets the root parent (top parent in the scenegraph) of the entity. More... | |
U4DBVHNode< T > * | searchChild (std::string uName) |
Additional Inherited Members | |
Public Attributes inherited from U4DEngine::U4DEntityNode< U4DBVHNode< T > > | |
U4DBVHNode< T > * | parent |
Tree parent pointer. | |
U4DBVHNode< T > * | prevSibling |
Tree previous sibling pointer. | |
U4DBVHNode< T > * | next |
Tree next pointer. | |
U4DBVHNode< T > * | lastDescendant |
Tree last descendant pointer. | |
The U4DBVHNode class represents a node in a BVH tree and is used for Broad-Phase collision.
void U4DEngine::U4DBVHNode< T >::addModelToContainer | ( | T * | uAction | ) |
Method which adds 3D models to the node container.
uAction | Dynamic action |
void U4DEngine::U4DBVHNode< T >::addModelToContainerAtIndex | ( | int | uIndex, |
T * | uAction | ||
) |
Method which add a 3D model at a particular index.
uIndex | index |
uAction | Dynamic action |
void U4DEngine::U4DBVHNode< T >::copyModelsContainer | ( | std::vector< T * > | uActionsContainer | ) |
Method which makes a copy of the model container.
uActionsContainer | Model container |
U4DAABB * U4DEngine::U4DBVHNode< T >::getAABBVolume | ( | ) |
Method which returns a pointer to the AABB holding volume information about the tree node.
std::vector< T * > U4DEngine::U4DBVHNode< T >::getModelsContainer | ( | ) |
Method which returns container with 3D model entities that are part of the tree node.
int U4DEngine::U4DBVHNode< T >::getSplitIndex | ( | ) |
Method which returns the tree node split index.
void U4DEngine::U4DBVHNode< T >::setSplitIndex | ( | int | uSplitIndex | ) |
Method which sets a tree node split index.
uSplitIndex | Split index |