Untold Engine
Beta v0.0.16
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Classes | |
class | U4DEngine::U4DBVHCollision |
The U4DBVHCollision virtual class is in charge of testing collisions in the Broad-Phase stage. More... | |
class | U4DEngine::U4DBVHModelCollision |
The U4DBVHModelCollision class is in charge of testing 3D model collisions in the broad-phase stage. More... | |
class | U4DEngine::U4DBVHManager |
The U4DBVHManager class represents the Boundary Volume Hierarchy manager. More... | |
class | U4DEngine::U4DBVHNode< T > |
The U4DBVHNode class represents a node in a BVH tree and is used for Broad-Phase collision. More... | |
class | U4DEngine::U4DBroadPhaseCollisionModelPair |
The U4DBroadPhaseCollisionModelPair class contains collision entity pairs. More... | |
class | U4DEngine::U4DGJKAlgorithm |
The U4DGJKAlgorithm class implements the Gilbert-Johnson-keerthi algorithm for collision detection. More... | |
class | U4DEngine::U4DCollisionAlgorithm |
The 4DCollisionAlgorithm is a virtual class in charge of implementing the algorithm used during a collision. More... | |
class | U4DEngine::U4DCollisionResponse |
The U4DCollisionResponse class is in charge of implementing the collision response in the engine. More... | |
struct | U4DEngine::CONTACTFACES |
The CONTACTFACES structure holds collision polygon faces information. More... | |
class | U4DEngine::U4DManifoldGeneration |
The U4DManifoldGeneration is in charge of computing collision maniforld information. More... | |
class | U4DEngine::U4DCollisionDetection |
The U4DCollisionDetection is in charge of implementing the collision detection algorithm. More... | |
class | U4DEngine::U4DCollisionEngine |
The U4DCollisionEngine class is in charge of implemeting the collision engine operations. More... | |
class | U4DEngine::U4DDragForceGenerator |
The U4DGravityForceGenerator class is in charge of updating gravitational forces acting on a 3D entity. More... | |
class | U4DEngine::U4DGravityForceGenerator |
The U4DGravityForceGenerator class is in charge of updating gravitational forces acting on a 3D entity. More... | |
class | U4DEngine::U4DRestingForcesGenerator |
The U4DGravityForceGenerator class is in charge of updating gravitational forces acting on a 3D entity. More... | |
class | U4DEngine::U4DBodyForceGenerator |
The U4DBodyForceGenerator class is in charge of updating all external forces acting on a 3D entity. More... | |
class | U4DEngine::U4DRungaKuttaMethod |
The U4DRungaKuttaMethod class is in charge of integrating the equation of motion. More... | |
class | U4DEngine::U4DIntegrator |
The U4DIntegrator virtual class is in charge of integrating the equation of motion. More... | |
class | U4DEngine::U4DDynamicAction |
The U4DDynamicAction class represents a actions such as kinetics and collisions applied to a 3D model entity. More... | |
class | U4DEngine::U4DKineticDictionary |
The U4DKineticDictionary class is a dictionary for all actions currently active. More... | |
class | U4DEngine::U4DPhysicsEngine |
The U4DPhysicsEngine class is in charge of implemeting the physics engine operations. More... | |
class | U4DEngine::U4DStaticAction |
The U4DStaticAction class represents actions such as collision detections applied to a 3D model entity. More... | |
class | U4DEngine::U4DNode< T > |
The U4DNode class represents a node in a Generic tree. More... | |