Untold Engine
Beta v0.0.16
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The U4DNode class represents a node in a Generic tree. More...
Inherits T.
Public Member Functions | |
U4DNode () | |
Constructor for the class. | |
U4DNode (std::string uNodeName) | |
~U4DNode () | |
Destructor for the class. | |
void | addChild (U4DNode< T > *uChild) |
Method which adds a child node to a scenegraph. More... | |
void | removeChild (U4DNode< T > *uChild) |
Method which removes a child node from the scenegraph. More... | |
void | changeLastDescendant (U4DNode< T > *uNewLastDescendant) |
Method which changes the node's last descendant in the scenegraph. More... | |
U4DNode< T > * | getFirstChild () |
Method which returns the node's first child in the scenegraph. More... | |
U4DNode< T > * | getLastChild () |
Method which returns the node's last child in the scenegraph. More... | |
U4DNode< T > * | getNextSibling () |
Method which returns the node's next sibling in the scenegraph. More... | |
U4DNode< T > * | getPrevSibling () |
Method which returns the node's previous sibling in the scenegraph. More... | |
U4DNode< T > * | prevInPreOrderTraversal () |
Method which returns the node's previous sibling in pre-order traversal order. More... | |
U4DNode< T > * | nextInPreOrderTraversal () |
Method which returns the node's next pointer in pre-order traversal order. More... | |
bool | isLeaf () |
Method which returns true if the node represents a leaf node in the scenegraph. More... | |
bool | isRoot () |
Method which returns true if the node represents a root node in the scenegraph. More... | |
U4DNode< T > * | getParent () |
Gets the parent to the entity. More... | |
U4DNode< T > * | getRootParent () |
Gets the root parent (top parent in the scenegraph) of the entity. More... | |
U4DNode< T > * | searchChild (std::string uName) |
Public Attributes | |
U4DNode< T > * | parent |
Tree parent pointer. | |
U4DNode< T > * | prevSibling |
Tree previous sibling pointer. | |
U4DNode< T > * | next |
Tree next pointer. | |
U4DNode< T > * | lastDescendant |
Tree last descendant pointer. | |
The U4DNode class represents a node in a Generic tree.
void U4DEngine::U4DNode< T >::addChild | ( | U4DNode< T > * | uChild | ) |
Method which adds a child node to a scenegraph.
uChild | Child node to add to scenegraph |
void U4DEngine::U4DNode< T >::changeLastDescendant | ( | U4DNode< T > * | uNewLastDescendant | ) |
Method which changes the node's last descendant in the scenegraph.
uNewLastDescendant | Last descendant of the node |
U4DNode< T > * U4DEngine::U4DNode< T >::getFirstChild | ( | ) |
Method which returns the node's first child in the scenegraph.
U4DNode< T > * U4DEngine::U4DNode< T >::getLastChild | ( | ) |
Method which returns the node's last child in the scenegraph.
U4DNode< T > * U4DEngine::U4DNode< T >::getNextSibling | ( | ) |
Method which returns the node's next sibling in the scenegraph.
U4DNode< T > * U4DEngine::U4DNode< T >::getParent | ( | ) |
Gets the parent to the entity.
U4DNode< T > * U4DEngine::U4DNode< T >::getPrevSibling | ( | ) |
Method which returns the node's previous sibling in the scenegraph.
U4DNode< T > * U4DEngine::U4DNode< T >::getRootParent | ( | ) |
Gets the root parent (top parent in the scenegraph) of the entity.
bool U4DEngine::U4DNode< T >::isLeaf | ( | ) |
Method which returns true if the node represents a leaf node in the scenegraph.
bool U4DEngine::U4DNode< T >::isRoot | ( | ) |
Method which returns true if the node represents a root node in the scenegraph.
U4DNode< T > * U4DEngine::U4DNode< T >::nextInPreOrderTraversal | ( | ) |
Method which returns the node's next pointer in pre-order traversal order.
U4DNode< T > * U4DEngine::U4DNode< T >::prevInPreOrderTraversal | ( | ) |
Method which returns the node's previous sibling in pre-order traversal order.
void U4DEngine::U4DNode< T >::removeChild | ( | U4DNode< T > * | uChild | ) |
Method which removes a child node from the scenegraph.
uChild | Child node to remove from the scenegraph |