Tutorials
The best way to learn how to use the Untold Engine is to review the game demo that comes with the Untold Engine. Why? Because I'm constantly improving the engine and creating game demos for the engine that highlights the latest changes. The information presented here should be used as a reference.
If you have any issues, feel free to open an issue in our Github page. Or if you have a question related to the engine, feel free to ask it in the Discord Server
The following articles explains how to use the Untold Engine.
- Learn how to render 3D models, skyboxes, images, particles, text:
- Learn how to translate/rotate game entities:
- Apply Physics and Collision Detection to game entities:
- Link 3D Animations to game entities:
- Learn how detect user inputs such as mouse, keyboards, touch, game pad:
- These are some helper classes that will make your dev easier:
- Learn how to change the behavior of the camera from First-Person, Third-Person, etc:
- Learn about scenes and layers
- Add some intelligence to your game entities:
- An engine is not an engine without the math
Untold Engine Toolchain
- An overview of the toolchain of the Untold Engine and the tools that are supported
Support
For support, please open an issue in our Github page. You can also join our Discord server and discuss what you are trying to do. Here is the link to the Discord Server:
Tips
For Tips please visit this page