Untold Engine
Beta v0.0.16
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Inherits U4DEngine::U4DRenderPipeline.
Public Member Functions | |
U4DSkyboxPipeline (std::string uName) | |
void | initTargetTexture () |
void | initVertexDesc () |
void | initPassDesc () |
bool | buildPipeline () |
void | initAdditionalInfo () |
void | executePipeline (id< MTLRenderCommandEncoder > uRenderEncoder, U4DEntity *uEntity) |
Public Member Functions inherited from U4DEngine::U4DRenderPipeline | |
U4DRenderPipeline (std::string uName) | |
void | initPipeline (std::string uVertexShader, std::string uFragmentShader) |
void | initLibrary (std::string uVertexShader, std::string uFragmentShader) |
virtual void | executePipeline (id< MTLRenderCommandEncoder > uRenderEncoder) |
id< MTLTexture > | getTargetTexture () |
void | setInputTexture (id< MTLTexture > uInputTexture) |
void | hotReloadShaders (std::string uFilepath, std::string uVertexShader, std::string uFragmentShader) |
std::string | getName () |
Additional Inherited Members | |
Public Attributes inherited from U4DEngine::U4DRenderPipeline | |
id< MTLTexture > | targetDepthTexture |
Public Attributes inherited from U4DEngine::U4DRenderPipelineInterface | |
MTLRenderPassDescriptor * | mtlRenderPassDescriptor |
Pointer representing the render pass descriptor. | |
id< MTLTexture > | targetTexture |
id< MTLTexture > | inputTexture |
id< MTLTexture > | albedoTexture |
id< MTLTexture > | normalTexture |
id< MTLTexture > | positionTexture |
id< MTLTexture > | depthTexture |
Protected Attributes inherited from U4DEngine::U4DRenderPipeline | |
std::string | name |
Name of the pass. | |
id< MTLDevice > | mtlDevice |
Pointer representing a Metal Device. | |
id< MTLRenderPipelineState > | mtlRenderPassPipelineState |
Pointer representing the state of the render pipeline. | |
MTLRenderPipelineDescriptor * | mtlRenderPassPipelineDescriptor |
Pointer for the rendering pipeline descriptor. | |
id< MTLLibrary > | mtlLibrary |
Pointer that holds the library of shaders. | |
id< MTLFunction > | vertexProgram |
Pointer to the shader vertex program. | |
id< MTLFunction > | fragmentProgram |
Pointer to the shader fragment program. | |
MTLVertexDescriptor * | vertexDesc |
Pointer to the vertex descriptors. | |
MTLDepthStencilDescriptor * | mtlRenderPassDepthStencilDescriptor |
Pointer to the Depth Stencil descriptor. | |
id< MTLDepthStencilState > | mtlRenderPassDepthStencilState |
MTLStencilDescriptor * | mtlRenderPassStencilStateDescriptor |
MTLRenderPassDepthAttachmentDescriptor * | mtlRenderPassDepthAttachmentDescriptor |
id< MTLBuffer > | shadowPropertiesUniform |