Convert Game Assets into Binary Data
The Digital Asset Converter turns scene, textures, font, particle data into binary data (.u4d). Currently, it converts the following data file types into binary data the Untold Engine understands:
- xmlscene: Scene data from Blender
- xmlanim: 3D Animation data
- png data- Textures, font atlas, skybox images, images, etc.
- pex data: Particle data
- fnt data: Font data
To run the Digital Asset Converter, simply provide the path to the Untold Engine's Resource Folder. This is the folder the app will place all of the binary (.u4d) files.:
It will also ask you to set the path to where your game asset resides. This is the folder where all the xmlscene, xmlanim, png, pex and fnt resides. I recommend you to have all of these data in one folder.
To convert an asset to binary, choose the the appropriate selection from the drop down menu and click on the file that you want to convert.
The converted data will show up in the Untold Engine Resource folder. You must drag these files into the xcode project for them to be available.