How to disable shadows
By default, the Untold Engine will render shadows to all 3D models. However, you can disable it by using the removePassPipelinePair method, as shown below:
//create an U4DGameObject that represents the soldier U4DEngine::U4DGameObject *soldier=new U4DEngine::U4DGameObject(); //Load up the model information into the engine. Note, the "hero" name comes from the scene made in Blender 3D if (soldier->loadModel("hero")) { //If you want to disable shadows, then you can remove the shadow shader soldier->renderEntity->removePassPipelinePair(U4DEngine::shadowPass); //load the rendering information into the gpu soldier->loadRenderingInformation(); //add the model to the scenegraph addChild(soldier); }