How to enable the Pursuit Steering Behavior
The Pursuit Steering Behavior is similar to the Seek Steering Behavior. However, unlike the Seek behavior, which blindly approaches a Target Position, the Pursuit Behavior predicts the future position of the Target Position.
The snippet below shows how to compute the final-predicted velocity using the Pursuit Steering Behavior.
//1. Create an instance of the Pursuit Object U4DEngine::U4DPursuit *pursuitBehavior=new U4DEngine::U4DPursuit(); //2. Get the pointer for the evader character Soldier *enemy=uSoldier->getEnemy(); //3. Get the predicted final velocity to approach the position of the enemy.uSoldier is an instance of your pursuer game character. enemy is an instance of your evader game character. U4DEngine::U4DVector3n finalVelocity=pursuitBehavior->getSteering(uSoldier, enemy); //set final y-component to zero. finalVelocity.y=0.0; //Check if the resulting velocity is set to zero. Do this as a a safeguard. I have to fix this issue. if(!(finalVelocity==U4DEngine::U4DVector3n(0.0,0.0,0.0))){ uSoldier->applyVelocity(finalVelocity, dt); uSoldier->setViewDirection(finalVelocity); }