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Untold Engine
Beta v0.0.16
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The U4DWindow class manages window entities. More...
Inherits U4DEngine::U4DShaderEntity.
Public Member Functions | |
| U4DWindow (std::string uName, float xPosition, float yPosition, float uWidth, float uHeight, std::string uLabel, std::string uFontData) | |
| void | update (double dt) |
| void | action () |
| bool | changeState (INPUTELEMENTACTION uInputAction, U4DVector2n uPosition) |
| void | changeState (int uState) |
| int | getState () |
| void | setState (int uState) |
| bool | getIsPressed () |
| bool | getIsReleased () |
| bool | getIsActive () |
| void | setCallbackAction (U4DCallbackInterface *uAction) |
Public Member Functions inherited from U4DEngine::U4DShaderEntity | |
| U4DShaderEntity (int uParamSize) | |
| void | setShaderDimension (float uWidth, float uHeight) |
| void | setTexture0 (const char *uTexture0) |
| void | setTexture1 (const char *uTexture1) |
| void | render (id< MTLRenderCommandEncoder > uRenderEncoder) |
| void | updateShaderParameterContainer (int uPosition, U4DVector4n &uParamater) |
| std::vector< U4DVector4n > | getShaderParameterContainer () |
| void | setEnableBlending (bool uValue) |
| bool | getEnableBlending () |
| float | getShaderWidth () |
| float | getShaderHeight () |
| void | setEnableAdditiveRendering (bool uValue) |
| sets whether additive rendering should be enabled. More... | |
| bool | getEnableAdditiveRendering () |
| gets whether additive rendering was enabled More... | |
| void | setHasTexture (bool uValue) |
| bool | getHasTexture () |
Public Member Functions inherited from U4DEngine::U4DVisibleEntity | |
| U4DVisibleEntity () | |
| Constructor for the class. | |
| virtual | ~U4DVisibleEntity () |
| Destructor for the class. | |
| U4DVisibleEntity (const U4DVisibleEntity &value) | |
| Copy constructor for the visible entity. | |
| U4DVisibleEntity & | operator= (const U4DVisibleEntity &value) |
| Copy constructor for the visible entity. More... | |
| virtual void | updateAllUniforms () |
| void | loadRenderingInformation () |
| Method which loads all rendering information for the entiy. | |
| std::string | getFragmentShader () |
| get the name of the fragment shader More... | |
| U4DRenderEntity * | getRenderEntity () |
| void | setPipelineForPass (std::string uPipelineName, int uRenderPassKey) |
| void | setPipeline (std::string uPipelineName) |
| sets the pipeline for the default final pass More... | |
Public Member Functions inherited from U4DEngine::U4DEntity | |
| U4DEntity () | |
| Entity Constructor. It creates the entity with the local orientation set to zero and local position set to the origin. The forwad vector is set to (0.0,0.0,-1.0). Parent and Next pointer set to null. | |
| ~U4DEntity () | |
| Entity Destructor. | |
| U4DEntity (const U4DEntity &value) | |
| Entity Copy Constructor. | |
| U4DEntity & | operator= (const U4DEntity &value) |
| Entity Copy Constructor. More... | |
| void | setName (std::string uName) |
| Method which sets the name of the Entity. More... | |
| std::string | getName () |
| Method which returns the name of the Entity. More... | |
| void | setEntityType (ENTITYTYPE uType) |
| Method which sets the type of the Entity. More... | |
| ENTITYTYPE | getEntityType () |
| Method which returns the type of the Entity. More... | |
| void | setLocalSpace (U4DDualQuaternion &uLocalSpace) |
| Method which sets the local space of the Entity. More... | |
| void | setLocalSpace (U4DMatrix4n &uMatrix) |
| Method which sets the local space of the Entity. More... | |
| U4DDualQuaternion | getLocalSpace () |
| U4DDualQuaternion | getAbsoluteSpace () |
| Method which returns the absolute space of the Entity. More... | |
| U4DQuaternion | getLocalSpaceOrientation () |
| Method which returns the local orientation space of the Entity. More... | |
| U4DQuaternion | getLocalSpacePosition () |
| Method which returns the local position space of the Entity. More... | |
| U4DQuaternion | getAbsoluteSpaceOrientation () |
| Method which returns the absolute orientation space of the Entity. More... | |
| U4DQuaternion | getAbsoluteSpacePosition () |
| Method which returns the absolute position space of the Entity. More... | |
| void | setLocalSpaceOrientation (U4DQuaternion &uOrientation) |
| Method which sets the local space orientation of the Entity. More... | |
| void | setLocalSpacePosition (U4DQuaternion &uPosition) |
| Method which sets the local space position of the Entity. More... | |
| U4DVector3n | getLocalOrientation () |
| Method which returns the Local orientation of the Entity. More... | |
| U4DVector3n | getLocalPosition () |
| Method which returns the local position of the Entity. More... | |
| U4DVector3n | getAbsoluteOrientation () |
| Method which returns the absolute orientation of the Entity. More... | |
| U4DVector3n | getAbsolutePosition () |
| Method which returns the absolute position of the Entity. More... | |
| U4DVector3n | getEntityForwardVector () |
| Method which returns the forwad vector of the Entity. More... | |
| void | setEntityForwardVector (U4DVector3n &uForwardVector) |
| Method which sets the forward vectof of the Entity. The default value is (0.0,0.0,-1.0) More... | |
| U4DMatrix3n | getAbsoluteMatrixOrientation () |
| Method which returns the absolute orientation of the Entity. More... | |
| U4DMatrix3n | getLocalMatrixOrientation () |
| Method which returns the local orientation of the Entity. More... | |
| void | translateTo (U4DVector3n &translation) |
| Method which translates entity to a new position. More... | |
| void | translateTo (float x, float y, float z) |
| Method which translates entity to a new position. More... | |
| void | translateTo (U4DVector2n &translation) |
| Method which translates entity to a new position. More... | |
| void | translateBy (float x, float y, float z) |
| Method which translates entity by certain amount. More... | |
| void | translateBy (U4DVector3n &translation) |
| Method which translates entity by a certain amount. More... | |
| void | rotateTo (U4DQuaternion &rotation) |
| Method which rotates entity to a new orientation. More... | |
| void | rotateBy (U4DQuaternion &rotation) |
| Method which rotates entity by a certain amount. More... | |
| void | rotateTo (float angle, U4DVector3n &axis) |
| Method which rotates entity to a new orientation. More... | |
| void | rotateBy (float angle, U4DVector3n &axis) |
| Method which rotates entity by certain amount. More... | |
| void | rotateTo (float angleX, float angleY, float angleZ) |
| Method which rotates entity to a new orientation. More... | |
| void | rotateBy (float angleX, float angleY, float angleZ) |
| Method which rotates entity by a certain amount. More... | |
| void | rotateAboutAxis (float angle, U4DVector3n &axisOrientation, U4DVector3n &axisPosition) |
| Method which rotates entity about an axis. More... | |
| void | rotateAboutAxis (U4DQuaternion &uOrientation, U4DVector3n &axisPosition) |
| Method which rotates entity about an axis. More... | |
| virtual void | viewInDirection (U4DVector3n &uDestinationPoint) |
| Method which sets the view direction of the entity. More... | |
| virtual U4DVector3n | getViewInDirection () |
| Method which rotates the view direction of the entiy. More... | |
| void | setZDepth (int uZDepth) |
| Loads all rendering information for the entiy / virtual void loadRenderingInformation(){};. More... | |
| int | getZDepth () |
| Gets the z-depth value used for rendering ordering. More... | |
Public Member Functions inherited from U4DEngine::U4DEntityNode< U4DEntity > | |
| U4DEntityNode () | |
| Constructor for the class. | |
| U4DEntityNode (std::string uNodeName) | |
| ~U4DEntityNode () | |
| Destructor for the class. | |
| void | addChild (U4DEntity *uChild) |
| Method which adds a child node to a scenegraph. More... | |
| void | addChild (U4DEntity *uChild, U4DEntity *uNext) |
| void | addChild (U4DEntity *uChild, int uZDepth) |
| Method which adds a child entity to a scenegraph at a particular location. More... | |
| void | removeChild (U4DEntity *uChild) |
| Method which removes a child node from the scenegraph. More... | |
| void | changeLastDescendant (U4DEntity *uNewLastDescendant) |
| Method which changes the node's last descendant in the scenegraph. More... | |
| U4DEntity * | getFirstChild () |
| Method which returns the node's first child in the scenegraph. More... | |
| U4DEntity * | getLastChild () |
| Method which returns the node's last child in the scenegraph. More... | |
| U4DEntity * | getNextSibling () |
| Method which returns the node's next sibling in the scenegraph. More... | |
| U4DEntity * | getPrevSibling () |
| Method which returns the node's previous sibling in the scenegraph. More... | |
| U4DEntity * | prevInPreOrderTraversal () |
| Method which returns the node's previous sibling in pre-order traversal order. More... | |
| U4DEntity * | nextInPreOrderTraversal () |
| Method which returns the node's next pointer in pre-order traversal order. More... | |
| bool | isLeaf () |
| Method which returns true if the node represents a leaf node in the scenegraph. More... | |
| bool | isRoot () |
| Method which returns true if the node represents a root node in the scenegraph. More... | |
| U4DEntity * | getParent () |
| Gets the parent to the entity. More... | |
| U4DEntity * | getRootParent () |
| Gets the root parent (top parent in the scenegraph) of the entity. More... | |
| U4DEntity * | searchChild (std::string uName) |
Public Attributes | |
| U4DCallbackInterface * | pCallback |
| U4DControllerInterface * | controllerInterface |
Public Attributes inherited from U4DEngine::U4DShaderEntity | |
| U4DVertexData | bodyCoordinates |
| Object which contains attribute data such as vertices, and uv-coordinates. | |
| U4DTextureData | textureInformation |
| Object which contains texture information. | |
Public Attributes inherited from U4DEngine::U4DVisibleEntity | |
| U4DRenderEntity * | renderEntity |
| pointer to the rendering entity | |
Public Attributes inherited from U4DEngine::U4DEntity | |
| U4DDualQuaternion | localSpace |
| Local Space of the entity. | |
| U4DDualQuaternion | absoluteSpace |
| Absolute Space of the entity. | |
| U4DTransformation * | transformation |
| U4DTransformation object pointer in charge of translating/rotating the entity. | |
| U4DVector3n | entityForwardVector |
| Forward vector of the entity. This is used to compute the view-direction vector. | |
| int | zDepth |
| z-depth used for rendering ordering | |
Public Attributes inherited from U4DEngine::U4DEntityNode< U4DEntity > | |
| U4DEntity * | parent |
| Tree parent pointer. | |
| U4DEntity * | prevSibling |
| Tree previous sibling pointer. | |
| U4DEntity * | next |
| Tree next pointer. | |
| U4DEntity * | lastDescendant |
| Tree last descendant pointer. | |
Additional Inherited Members | |
Protected Attributes inherited from U4DEngine::U4DEntity | |
| U4DVector3n | localOrientation |
| Entity local orientation. | |
| U4DVector3n | localPosition |
| Entity local position. | |
| U4DVector3n | absoluteOrientation |
| Entity absolute orientation. | |
| U4DVector3n | absolutePosition |
| Entity absolute position. | |
The U4DWindow class manages window entities.