Here is a list of all documented class members with links to the class documentation for each member:
- s -
- s
: U4DEngine::U4DQuaternion
- sa
: U4DEngine::SIMPLEXDATA
- safeChangeState()
: U4DEngine::U4DSceneStateManager
- samplerDescriptor
: U4DEngine::U4DRenderImage
- samplerStateObject
: U4DEngine::U4DRenderImage
- sb
: U4DEngine::SIMPLEXDATA
- sceneStateManager
: U4DEngine::U4DScene
- sclerp()
: U4DEngine::U4DDualQuaternion
- segment
: U4DEngine::CONTACTEDGE
, U4DEngine::POLYTOPEEDGES
- sendUserInputUpdate()
: U4DEngine::U4DControllerInterface
, U4DEngine::U4DGameController
- setAnchorMouse()
: U4DEngine::U4DScene
- setAngularVelocity()
: U4DEngine::U4DDynamicAction
- setAnimationIsPlaying()
: U4DEngine::U4DAnimation
- setAnimationsToBlend()
: U4DEngine::U4DBlendAnimation
- setAnimationToPlay()
: U4DEngine::U4DAnimationManager
- setAspect()
: U4DEngine::U4DDirector
- setAwake()
: U4DEngine::U4DDynamicAction
- setAxisOfRotation()
: U4DEngine::U4DDynamicAction
- setBackgroundImage()
: U4DEngine::U4DLayer
- setBoneAbsoluteSpace()
: U4DEngine::U4DArmatureData
- setBoneDataContainer()
: U4DEngine::U4DArmatureData
- setBoundaryVolumeHierarchyManager()
: U4DEngine::U4DCollisionEngine
- setBroadPhaseBoundingVolumeVisibility()
: U4DEngine::U4DStaticAction
- setCallbackAction()
: U4DEngine::U4DButton
, U4DEngine::U4DJoystick
- setCameraBehavior()
: U4DEngine::U4DCamera
- setCenter()
: U4DEngine::U4DSphere
- setCollidingTag()
: U4DEngine::U4DStaticAction
- setCollisionAlgorithm()
: U4DEngine::U4DCollisionEngine
- setCollisionFilterCategory()
: U4DEngine::U4DStaticAction
- setCollisionFilterGroupIndex()
: U4DEngine::U4DStaticAction
- setCollisionFilterMask()
: U4DEngine::U4DStaticAction
- setCollisionNormalFaceDirection()
: U4DEngine::U4DStaticAction
- setCollisionPenetrationDepth()
: U4DEngine::U4DStaticAction
- setCollisionResponse()
: U4DEngine::U4DCollisionEngine
- setController()
: U4DEngine::U4DLayerManager
- setConvexHullVertices()
: U4DEngine::U4DBoundingConvex
, U4DEngine::U4DBoundingVolume
- setCost()
: U4DEngine::U4DPathfinderAStar
- setCullingPhaseBoundingVolumeVisibility()
: U4DEngine::U4DModel
- setDataMagnitude()
: U4DEngine::U4DJoystick
- setDataPosition()
: U4DEngine::U4DJoystick
- setDebugMode()
: U4DEngine::U4DLogger
- setDesiredSeparation()
: U4DEngine::U4DSeparation
- setDeviceOSType()
: U4DEngine::U4DDirector
- setDiffuseColor()
: U4DEngine::U4DDirectionalLight
- setDisplayWidthHeight()
: U4DEngine::U4DDirector
- setDragCoefficient()
: U4DEngine::U4DDynamicAction
- setEmitContinuously()
: U4DEngine::U4DParticleEmitter
, U4DEngine::U4DParticleEmitterInterface
- setEmitterDurationRate()
: U4DEngine::U4DParticleEmitter
, U4DEngine::U4DParticleEmitterInterface
- setEnableAdditiveRendering()
: U4DEngine::U4DParticleSystem
, U4DEngine::U4DShaderEntity
- setEnableGrid()
: U4DEngine::U4DWorld
- setEnableNoise()
: U4DEngine::U4DParticleSystem
- setEnableNormalMap()
: U4DEngine::U4DModel
- setEntityForwardVector()
: U4DEngine::U4DEntity
- setEntityType()
: U4DEngine::U4DEntity
- setEquilibrium()
: U4DEngine::U4DDynamicAction
- setFont()
: U4DEngine::U4DText
- setFPS()
: U4DEngine::U4DDirector
- setGameController()
: U4DEngine::U4DWorld
- setGameLogic()
: U4DEngine::U4DControllerInterface
, U4DEngine::U4DGameController
, U4DEngine::U4DWorld
- setGamePadControllerPresent()
: U4DEngine::U4DDirector
- setGameWorld()
: U4DEngine::U4DControllerInterface
, U4DEngine::U4DGameController
- setGeometryLineColor()
: U4DEngine::U4DRenderEntity
, U4DEngine::U4DRenderGeometry
- setGravity()
: U4DEngine::U4DDynamicAction
, U4DEngine::U4DParticle
- setHalfwidth()
: U4DEngine::U4DBoundingOBB
, U4DEngine::U4DOBB
- setHasAnimation()
: U4DEngine::U4DModel
- setHasArmature()
: U4DEngine::U4DModel
- setHasMaterial()
: U4DEngine::U4DModel
- setHasNormalMap()
: U4DEngine::U4DModel
- setHasTexture()
: U4DEngine::U4DModel
, U4DEngine::U4DParticleSystem
- setIdentity()
: U4DEngine::U4DMatrix3n
- setImage()
: U4DEngine::U4DImage
- setImageDimension()
: U4DEngine::U4DImage
- setImageState()
: U4DEngine::U4DImage
- setIntegrator()
: U4DEngine::U4DPhysicsEngine
- setInverse()
: U4DEngine::U4DMatrix3n
, U4DEngine::U4DMatrix4n
- setIsAllowedToBeInterrupted()
: U4DEngine::U4DAnimation
- setIsCollisionSensor()
: U4DEngine::U4DStaticAction
- setIsWithinFrustum()
: U4DEngine::U4DRenderEntity
- setLocalSpace()
: U4DEngine::U4DEntity
- setLocalSpaceOrientation()
: U4DEngine::U4DEntity
- setLocalSpacePosition()
: U4DEngine::U4DEntity
- setLongestAABBDimensionVector()
: U4DEngine::U4DAABB
- setManifoldGenerationAlgorithm()
: U4DEngine::U4DCollisionEngine
- setMaxNumberOfParticles()
: U4DEngine::U4DParticleSystem
- setMaxPoint()
: U4DEngine::U4DAABB
- setMaxSpeed()
: U4DEngine::U4DFlock
, U4DEngine::U4DSteering
- setMinPoint()
: U4DEngine::U4DAABB
- setModelDimension()
: U4DEngine::U4DVertexData
- setModelHasCollided()
: U4DEngine::U4DStaticAction
- setModelHasCollidedBroadPhase()
: U4DEngine::U4DStaticAction
- setModelsWithinFrustum()
: U4DEngine::U4DDirector
- setModelVisibility()
: U4DEngine::U4DModel
- setMTLDevice()
: U4DEngine::U4DDirector
- setMTLView()
: U4DEngine::U4DDirector
- setName()
: U4DEngine::U4DEntity
- setNarrowPhaseBoundingVolumeVisibility()
: U4DEngine::U4DStaticAction
- setNavigationSpeed()
: U4DEngine::U4DNavigation
- setNeighborDistance()
: U4DEngine::U4DAlign
, U4DEngine::U4DCohesion
- setNeighborsDistance()
: U4DEngine::U4DFlock
- setNoiseDetail()
: U4DEngine::U4DParticleSystem
- setNormalBumpTexture()
: U4DEngine::U4DTextureData
- setNormalForce()
: U4DEngine::U4DStaticAction
- setNormalMapTexture()
: U4DEngine::U4DModel
- setNumberOfParticlesPerEmission()
: U4DEngine::U4DParticleEmitter
, U4DEngine::U4DParticleEmitterInterface
- setOrthographicShadowSpace()
: U4DEngine::U4DDirector
- setOrthographicSpace()
: U4DEngine::U4DDirector
- setParameters()
: U4DEngine::U4DCameraBasicFollow
, U4DEngine::U4DCameraFirstPerson
, U4DEngine::U4DCameraInterface
, U4DEngine::U4DCameraThirdPerson
- setParticleData()
: U4DEngine::U4DParticleEmitter
, U4DEngine::U4DParticleEmitterInterface
- setParticleDimension()
: U4DEngine::U4DParticleSystem
- setParticleEmissionRate()
: U4DEngine::U4DParticleEmitter
, U4DEngine::U4DParticleEmitterInterface
- setParticleRadialAcceleration()
: U4DEngine::U4DParticle
- setParticleSystem()
: U4DEngine::U4DParticleEmitter
, U4DEngine::U4DParticleEmitterInterface
- setParticleTangentialAcceleration()
: U4DEngine::U4DParticle
- setPathOffset()
: U4DEngine::U4DFollowPath
, U4DEngine::U4DNavigation
, U4DEngine::U4DSteering
- setPathRadius()
: U4DEngine::U4DFollowPath
, U4DEngine::U4DNavigation
, U4DEngine::U4DSteering
- setPauseBVHFBuild()
: U4DEngine::U4DVisibilityManager
- setPerspectiveSpace()
: U4DEngine::U4DDirector
- setPipeline()
: U4DEngine::U4DVisibleEntity
- setPlayBlendedAnimation()
: U4DEngine::U4DAnimationManager
- setPlayContinuousLoop()
: U4DEngine::U4DAnimation
- setPlayNextAnimationContinuously()
: U4DEngine::U4DAnimationManager
- setPoint()
: U4DEngine::U4DPadAxis
- setPolycount()
: U4DEngine::U4DDirector
- setPredictTime()
: U4DEngine::U4DFollowPath
, U4DEngine::U4DNavigation
, U4DEngine::U4DSteering
- setPureQuaternionPart()
: U4DEngine::U4DDualQuaternion
- setRadius()
: U4DEngine::U4DBoundingSphere
, U4DEngine::U4DBoundingVolume
, U4DEngine::U4DSphere
- setRealQuaternionPart()
: U4DEngine::U4DDualQuaternion
- setReceivedAction()
: U4DEngine::U4DControllerInterface
, U4DEngine::U4DGameController
- setRequestToChangeScene()
: U4DEngine::U4DSceneManager
- setRestPoseMatrix()
: U4DEngine::U4DArmatureData
- setRootBone()
: U4DEngine::U4DArmatureData
- setRootEntity()
: U4DEngine::U4DEntityManager
- setScreenScaleFactor()
: U4DEngine::U4DDirector
- setShadowBiasDepth()
: U4DEngine::U4DDirector
- setSkyboxDimension()
: U4DEngine::U4DSkybox
- setSlowRadius()
: U4DEngine::U4DArrive
, U4DEngine::U4DNavigation
- setSpecularColor()
: U4DEngine::U4DDirectionalLight
- setSplitIndex()
: U4DEngine::U4DBVHNode< T >
- setSprite()
: U4DEngine::U4DSprite
- setSpriteDimension()
: U4DEngine::U4DSprite
- setSpriteOffset()
: U4DEngine::U4DSprite
- setTargetRadius()
: U4DEngine::U4DArrive
, U4DEngine::U4DNavigation
- setText()
: U4DEngine::U4DText
- setTextDimension()
: U4DEngine::U4DText
- setTexture0()
: U4DEngine::U4DTextureData
- setTexture1()
: U4DEngine::U4DTextureData
- setTexture2()
: U4DEngine::U4DTextureData
- setTexture3()
: U4DEngine::U4DTextureData
- setTimeOfImpact()
: U4DEngine::U4DDynamicAction
- setTimeParameter()
: U4DEngine::U4DAvoidance
- setTranspose()
: U4DEngine::U4DMatrix3n
, U4DEngine::U4DMatrix4n
- setVelocity()
: U4DEngine::U4DDynamicAction
, U4DEngine::U4DParticle
- setVertexWeightsAndBoneIndices()
: U4DEngine::U4DArmatureData
- setVisibility()
: U4DEngine::U4DBoundingVolume
- setWanderOffset()
: U4DEngine::U4DSteering
, U4DEngine::U4DWander
- setWanderRadius()
: U4DEngine::U4DSteering
, U4DEngine::U4DWander
- setWanderRate()
: U4DEngine::U4DSteering
, U4DEngine::U4DWander
- setWorld()
: U4DEngine::U4DLayerManager
- setZDepth()
: U4DEngine::U4DEntity
- sharedInstance()
: U4DEngine::U4DCamera
, U4DEngine::U4DCameraBasicFollow
, U4DEngine::U4DCameraFirstPerson
, U4DEngine::U4DCameraThirdPerson
, U4DEngine::U4DDirectionalLight
, U4DEngine::U4DDirector
, U4DEngine::U4DKineticDictionary
, U4DEngine::U4DLayerManager
, U4DEngine::U4DLogger
, U4DEngine::U4DNavMeshLoader
, U4DEngine::U4DResourceLoader
, U4DEngine::U4DSceneManager
, U4DEngine::U4DVisibilityDictionary
- shouldModelsCollide()
: U4DEngine::U4DBVHCollision
- show()
: U4DEngine::U4DBoneIndices
, U4DEngine::U4DDualQuaternion
, U4DEngine::U4DIndex
, U4DEngine::U4DMatrix3n
, U4DEngine::U4DMatrix4n
, U4DEngine::U4DQuaternion
, U4DEngine::U4DSegment
, U4DEngine::U4DTetrahedron
, U4DEngine::U4DTriangle
, U4DEngine::U4DVector2n
, U4DEngine::U4DVector3n
, U4DEngine::U4DVector4n
- slerp()
: U4DEngine::U4DQuaternion
- specularColor
: U4DEngine::U4DDirectionalLight
- specularMaterialColorContainer
: U4DEngine::U4DMaterialData
- specularMaterialHardnessContainer
: U4DEngine::U4DMaterialData
- specularMaterialIntensityContainer
: U4DEngine::U4DMaterialData
- speed
: U4DEngine::U4DParticleData
- speedVariance
: U4DEngine::U4DParticleData
- sphereRadius
: U4DEngine::PARTICLESYSTEMDATA
, U4DEngine::U4DParticleData
- spriteAtlasHeight
: U4DEngine::U4DSpriteLoader
- spriteAtlasImage
: U4DEngine::U4DSpriteLoader
- spriteAtlasWidth
: U4DEngine::U4DSpriteLoader
- spriteData
: U4DEngine::U4DSpriteLoader
- sqDistancePointSegment()
: U4DEngine::U4DSegment
- sqDistPointOBB()
: U4DEngine::U4DOBB
- squareDistanceToPoint()
: U4DEngine::U4DAABB
- squareMagnitude()
: U4DEngine::U4DVector2n
- startCollision()
: U4DEngine::U4DBVHCollision
, U4DEngine::U4DBVHManager
, U4DEngine::U4DBVHModelCollision
- startColor
: U4DEngine::U4DParticleData
- startColorVariance
: U4DEngine::U4DParticleData
- startFrustumIntersection()
: U4DEngine::U4DVisibilityCulling
, U4DEngine::U4DVisibilityManager
- startParticleRotation
: U4DEngine::PARTICLESYSTEMDATA
, U4DEngine::U4DParticleData
- startParticleRotationVariance
: U4DEngine::PARTICLESYSTEMDATA
, U4DEngine::U4DParticleData
- startParticleSize
: U4DEngine::PARTICLESYSTEMDATA
, U4DEngine::U4DParticleData
- startParticleSizeVariance
: U4DEngine::PARTICLESYSTEMDATA
, U4DEngine::U4DParticleData
- startTimerForNextBVHBuild()
: U4DEngine::U4DVisibilityManager
- stop()
: U4DEngine::U4DAnimation
, U4DEngine::U4DParticleEmitter
, U4DEngine::U4DParticleEmitterInterface
, U4DEngine::U4DParticleSystem
, U4DEngine::U4DSpriteAnimation
- stopAnimation()
: U4DEngine::U4DAnimationManager
- stringToFloat()
: U4DEngine::U4DNavMeshLoader
- stringToInt()
: U4DEngine::U4DNavMeshLoader
- swap()
: U4DEngine::U4DArmatureData
, U4DEngine::U4DBVHManager
, U4DEngine::U4DPathfinderAStar
, U4DEngine::U4DVisibilityManager
- U4DScene()
: U4DEngine::U4DScene
- U4DSceneManager()
: U4DEngine::U4DSceneManager
- U4DSceneStateManager()
: U4DEngine::U4DSceneStateManager
- U4DSeek()
: U4DEngine::U4DSeek
- U4DSegment()
: U4DEngine::U4DSegment
- U4DSeparation()
: U4DEngine::U4DSeparation
- U4DSHAlgorithm()
: U4DEngine::U4DSHAlgorithm
- U4DSkybox()
: U4DEngine::U4DSkybox
- U4DSphere()
: U4DEngine::U4DSphere
- U4DSprite()
: U4DEngine::U4DSprite
- U4DSpriteAnimation()
: U4DEngine::U4DSpriteAnimation
- U4DSpriteLoader()
: U4DEngine::U4DSpriteLoader
- U4DStaticAction()
: U4DEngine::U4DStaticAction
- U4DSteering()
: U4DEngine::U4DSteering